JohnCarver wrote:Last two rewards
The fish is unique.
Darwoth wrote:It really is not fair that every time you try to jab at me you make yourself look more retarded than any retort i could come up with.
Qiresea wrote:JohnCarver wrote:Last two rewards
The fish is unique.
I hope that fish can sing
saffgee wrote:John Carver wrote:
What Mechanics are Different on Popham?
1) Players may raise Animals including Pigs, Goats, Sheep & Cows.
2) Players may use new industries revolving around said animals like Cheese & Meat Grinders.
3) Players may build Cannons for quicker entry to fortified bases.
4) Inactive Claims do not count as crimes when attacked.
5) Players may cannibalize each other for stat gain.
6) Players may pray to statues for accelerated character progression in various ways.
How much of the above is coming to Providence once Popham ends ?
1 and 2 seem harmless even if Darwoth has a monopoly (and he has actually earned it to be fair)
4, 5 and 6 seem like they wouldn't impact the balance too much if they became available to all
but 3 does look a bit worrying - whats the word on cannons post Popham ?
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
TotalyMeow wrote:It's the first two, of course.
TotalyMeow wrote:It's the first two, of course.
Dallane wrote:All of this has been answered or is very obvious.
saffgee wrote:TotalyMeow wrote:It's the first two, of course.Dallane wrote:All of this has been answered or is very obvious.
Sorry, I clearly wasn't being obvious enough. What I mean is which of those other mechanics has passed the "test" and is potentially earmarked for eventual inclusion ? Clearly *from this thread* immediately following Pophams demise Darwoth gets a bunch of animals, but what happens to all the other mechanics going forward ? Mothballed, phased-in at some point, reworked ? Is there a timetable for cannons eventually or is the consensus now they will absolutely remain an expedition item forever or just be quietly removed ? Apologies if this is indeed covered elsewhere in detail, but that's not the case in this thread as far as I can see.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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