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javax.media.opengl.GLException: haven.GOut$GLException: GL Error: 1281 (invalid value)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:385)
at haven.HavenPanel.run(HavenPanel.java:420)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1281 (invalid value)
at haven.GOut.checkerr(GOut.java:84)
at haven.GLState$Applier.apply(GLState.java:470)
at haven.GOut.apply(GOut.java:171)
at haven.res.lib.leaves.FallingLeaves$MSlot.draw(FallingLeaves.java:36)
at haven.RenderList.render(RenderList.java:207)
at haven.RenderList.render(RenderList.java:218)
at haven.PView.draw(PView.java:169)
at haven.MapView.draw(MapView.java:764)
at haven.Widget.draw(Widget.java:479)
at haven.Widget.draw(Widget.java:484)
at haven.GameUI.draw(GameUI.java:422)
at haven.Widget.draw(Widget.java:479)
at haven.Widget.draw(Widget.java:484)
at haven.RootWidget.draw(RootWidget.java:67)
at haven.UI.draw(UI.java:144)
at haven.HavenPanel.redraw(HavenPanel.java:273)
at haven.HavenPanel$1.display(HavenPanel.java:88)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
I really have no leads besides it dosen't seem to happen when inside buildings, but does in the wilderness, boston, and my settlement. I thought it was the old Maple Leaf bug, but I put the fix in with ender's client and I still get it. Any ideas, I'm really stumped here.
Only thing I can think of, is the "fix" loftar said he made to the maple leaves just changed it so the fix didn't work. But my settlement is void of maple trees, so that wouldn't explain it.