Digging&Flattening: How would you do this.

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Digging&Flattening: How would you do this.

Postby MvGulik » Thu Nov 29, 2012 10:18 am

Initial Puzzle state: ;)
Image

So I got this little gap near my homestead. Which is very useful for wiggling trough without having to resort to climbing.
But when it comes to walking trough it while carrying something its just to small.

What would be a good(minimum effort), and possible, way's to adjust it to allow for passing trough it while carrying something. (Any info on any possible game rules in relation to this are welcome to. Like probably minimum ground/gap width for carrying something trough a gap.)

Obviously not lowering the Left cliff corner.
Lowering the Right cliff corner seem also a relative large amount of (unneeded)work.
So that leaves heightening the the ground in the gap itself (and there by widening the gap). But its unclear to me if that's possible. (for one as you need to carry the dirt before dropping it.)

So how would you go about this?
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Re: Digging&Flattening: How would you do this.

Postby Potjeh » Thu Nov 29, 2012 10:52 am

Lowering the right cliff corner will only take like five or six units of dirt.
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Re: Digging&Flattening: How would you do this.

Postby harflimon » Thu Nov 29, 2012 10:56 am

Lowering the right would be much faster. If you were to try and heighten it, not only would you have to fill in the middle area but you'd have to dig down the front left corner to make the slope more gradual. Not worth the effort when simply opening the right corner could be done by digging down a couple squares (the corner itself and the square to the right of it, start with the one to the right).
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Re: Digging&Flattening: How would you do this.

Postby Gallient » Thu Nov 29, 2012 11:14 am

1 cross 3 dow dig 2
3 cross 5 up drop 2
6 cross 23 up dig 15
1 cross 1 down drop X/pi amount where X is the number of objects within 30 tiles
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Re: Digging&Flattening: How would you do this.

Postby MvGulik » Thu Nov 29, 2012 12:04 pm

Figured I might as well start with filling up the hole in front of the gap. Which instantly made a mess of the Right cliff.
So went ahead with shuffling some more dirt around in front of the gap.

Messy, but working end result. (cliff parts still seem to be around, just not showing as such.)
Image

---

Potjeh wrote:Lowering the right cliff corner will only take like five or six units of dirt.

Mmm. In that case I need to think and experiment a little more with digging, especially none CTRL-digging.
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Re: Digging&Flattening: How would you do this.

Postby MvGulik » Thu Nov 29, 2012 12:18 pm

Onionfighter wrote:Unfortunately, cliffs remain cliffs when you dig or dumb dirt nearby. They take a lot to be able to walk up them, and there is no noticable graphical difference. It is stuff like this that creates weird inconsistencies when dealing with terraforming.

Yep. (from topic: Digging Mountains) ((good forums have post link support in quote block.))
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Re: Digging&Flattening: How would you do this.

Postby MvGulik » Thu Nov 29, 2012 6:35 pm

I probably should have mentioned what object I was trying to carry trough the gap.

A "Old tree log", which, it turns out, you can just toss across a cliff. :lol:
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Re: Digging&Flattening: How would you do this.

Postby MvGulik » Fri Nov 30, 2012 8:04 pm

Lowering the right cliff corner will only take like five or six units of dirt.

Mmm. Experimented a bit with digging near a strait(no corners) cliff.
And I was unable to lower the cliff. Neither from the top or the bottom of the cliff.
In both cases the character walked up to the cliff, and stopped in cliff mode. (with some message about it being to steep.)

So I'm kinda wondering how this lowering of the right cliff(first image) would work. (not played around with cliff-corners, although I expect the same result.)

---
[thinking out-loud, if you like]

The digging/filling mechanics as far as I understand it: (likely to contain error's)
- Has 2 modes: Default and CTRL mode.

CTRL-Mode: (Dig/fill until tile is flat)
- Relative click position inside the target tile seem irrelevant. but the target tile center needs to be free of any obstructing items, including cliff borders.
- DIG: soil gets removed from any corner higher than the lowest corner. (until target tile is flat, in per_corner and per_soil_unit stages)
- FILL: soil gets added to any corner that's lower than the highest corner. (instantly)

DEFAULT: (where things are less clear/controllable.)
- DIG: Relative click position inside the target tile seems/is ...(to be check), Soil removal is limited to the targeted corner.
- FILL: Relative click position inside the target tile seem irrelevant. Soil is added to the 4 corners of the targeted tile in a seemingly random order, with the exception that lower corners get served first. (This is different from what you would expect based on the Default-Digging behavior. (probably the main part why there seems to be confusion about digging and filling.))

Considering there is no way, other than the CTRL-mode, to regulate the amount of dropped soil. This part probably could use some additional soil-dropping control option. (if dropping soil would be limited to a single targeted tile corner. ... Don't see any use for additional soil-dropping control if you can't be sure which corner is going to filled.)

Open stuff:
- Effect of cliff height, if any.
- Effect of cliff type(strait/corner/etc), if any.

Other stuff:
- Cliffs run trough the center lines of the game tiles. (got confused about this)

[to be continued, when I feel like it ...]
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Re: Digging&Flattening: How would you do this.

Postby Chiprel » Fri Nov 30, 2012 8:08 pm

MvGulik wrote:Considering there is no way, other than the CTRL-mode, to regulate the amount of dropped soil. This part probably could use some additional soil-dropping control option. (if dropping soil would be limited to a single targeted tile corner. ... Don't see any use for additional soil-dropping control if you can't be sure which corner is going to filled.)

If I remember correctly shift+click is dropping 1 soil/dirt unit at place you click at.
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Re: Digging&Flattening: How would you do this.

Postby MvGulik » Fri Nov 30, 2012 8:17 pm

Chiprel wrote:
MvGulik wrote:Considering there is no way, other than the CTRL-mode, to regulate the amount of dropped soil. This part probably could use some additional soil-dropping control option. (if dropping soil would be limited to a single targeted tile corner. ... Don't see any use for additional soil-dropping control if you can't be sure which corner is going to filled.)

If I remember correctly shift+click is dropping 1 soil/dirt unit at place you click at.

Aha, thanks. Will test that to. (mmm, Ender client SHIFT use might interfere a bit here ...)
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