Lowering the right cliff corner will only take like five or six units of dirt.
Mmm. Experimented a bit with digging near a strait(no corners) cliff.
And I was unable to lower the cliff. Neither from the top or the bottom of the cliff.
In both cases the character walked up to the cliff, and stopped in cliff mode. (with some message about it being to steep.)
So I'm kinda wondering how this lowering of the right cliff(first image) would work. (not played around with cliff-corners, although I expect the same result.)
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[thinking out-loud, if you like]
The digging/filling mechanics as far as I understand it: (likely to contain error's)
- Has 2 modes: Default and CTRL mode.
CTRL-Mode: (Dig/fill until tile is flat)
- Relative click position inside the target tile seem irrelevant. but the target tile center needs to be free of any obstructing items, including cliff borders.
- DIG: soil gets removed from any corner higher than the lowest corner. (until target tile is flat, in per_corner and per_soil_unit stages)
- FILL: soil gets added to any corner that's lower than the highest corner. (instantly)
DEFAULT: (where things are less clear/controllable.)
- DIG: Relative click position inside the target tile seems/is ...(to be check), Soil removal is limited to the targeted corner.
- FILL: Relative click position inside the target tile seem irrelevant. Soil is added to the 4 corners of the targeted tile in a seemingly random order, with the exception that lower corners get served first. (This is different from what you would expect based on the Default-Digging behavior. (probably the main part why there seems to be confusion about digging and filling.))
Considering there is no way, other than the CTRL-mode, to regulate the amount of dropped soil. This part probably could use some additional soil-dropping control option. (if dropping soil would be limited to a single targeted tile corner. ... Don't see any use for additional soil-dropping control if you can't be sure which corner is going to filled.)
Open stuff:
- Effect of cliff height, if any.
- Effect of cliff type(strait/corner/etc), if any.
Other stuff:
- Cliffs run trough the center lines of the game tiles. (got confused about this)
[to be continued, when I feel like it ...]