Game Development: Gobble, gobble

Announcements of major changes to Salem.

Re: Game Development: Gobble, gobble

Postby ronyg » Sun Aug 12, 2012 3:43 pm

Sevenless wrote:When a turkey wanders out of the forest near my town, I kill it juuuuust to keep it quiet.


ohh, lollolololol.
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Re: Game Development: Gobble, gobble

Postby ShadowTani » Sun Aug 12, 2012 5:44 pm

Emina wrote:So now you loose whats in your backpack aswell when you get knocked out :x i really really hate this change!! there should be some space where you can have your most valuble stuff wile exploring/forraging its not like that backpack is that big anyway! :evil: merde!

I really would have liked for the stuff in the backpack to not be dropped on knock out too, it would made it useful to carry your tools around with you without worrying about losing it all if you get knocked out. :/
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Re: Game Development: Gobble, gobble

Postby staxjax » Mon Aug 13, 2012 1:13 am

ShadowTani wrote:
Emina wrote:So now you loose whats in your backpack aswell when you get knocked out :x i really really hate this change!! there should be some space where you can have your most valuble stuff wile exploring/forraging its not like that backpack is that big anyway! :evil: merde!

I really would have liked for the stuff in the backpack to not be dropped on knock out too, it would made it useful to carry your tools around with you without worrying about losing it all if you get knocked out. :/


Don't get knocked out.
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Re: Game Development: Gobble, gobble

Postby McWafflez » Mon Aug 13, 2012 10:25 am

staxjax wrote:
ShadowTani wrote:
Emina wrote:So now you loose whats in your backpack aswell when you get knocked out :x i really really hate this change!! there should be some space where you can have your most valuble stuff wile exploring/forraging its not like that backpack is that big anyway! :evil: merde!

I really would have liked for the stuff in the backpack to not be dropped on knock out too, it would made it useful to carry your tools around with you without worrying about losing it all if you get knocked out. :/


Don't get knocked out.


Solid advice.
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Re: Game Development: Gobble, gobble

Postby TotalyMoo » Mon Aug 13, 2012 12:43 pm

Keep it on topic.

The backpack thing was never intended, users should have always lost whatever they had in the backpack when KO'd.
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Re: Game Development: Gobble, gobble

Postby Sevenless » Mon Aug 13, 2012 2:24 pm

TotalyMoo wrote:Keep it on topic.

The backpack thing was never intended, users should have always lost whatever they had in the backpack when KO'd.


That was a momentary confusion based on some outdated wiki writings. I think it's cleared up now.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Game Development: Gobble, gobble

Postby TotalyMoo » Mon Aug 13, 2012 2:37 pm

Sevenless wrote:
TotalyMoo wrote:Keep it on topic.

The backpack thing was never intended, users should have always lost whatever they had in the backpack when KO'd.


That was a momentary confusion based on some outdated wiki writings. I think it's cleared up now.


Great to hear. That's the backside of having a wiki during a beta phase, things are due to change and wiki is seen by many as 100% correct information.
I never managed to figure out something clever for my signature on Paradoxplaza, and I doubt I'll do it here either.

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Re: Game Development: Gobble, gobble

Postby MagicManICT » Mon Aug 13, 2012 2:44 pm

TotalyMoo wrote: That's the backside of having a wiki during a beta phase, things are due to change and wiki is seen by many as 100% correct information.


Well, the problem is actually being an "Unofficial" wiki where we have to beat the hard facts out of the devs or black-box the algorithms ourselves. :P

I will admit that updating the wiki after a bug fix is discovered or a new patch isn't always the first thing that pops into my mind. Trying to stuff information into the wiki (and keep it updated) has been one of my goals since joining the testing, and I've been slacking on it the last few months.
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Re: Game Development: Gobble, gobble

Postby TotalyMoo » Mon Aug 13, 2012 2:53 pm

MagicManICT wrote:
TotalyMoo wrote: That's the backside of having a wiki during a beta phase, things are due to change and wiki is seen by many as 100% correct information.


Well, the problem is actually being an "Unofficial" wiki where we have to beat the hard facts out of the devs or black-box the algorithms ourselves. :P

I will admit that updating the wiki after a bug fix is discovered or a new patch isn't always the first thing that pops into my mind. Trying to stuff information into the wiki (and keep it updated) has been one of my goals since joining the testing, and I've been slacking on it the last few months.


A wiki needs people to be active, and right now Salem doesn't have that many. Once the player-count starts rising and more people join the beta, I believe the Wiki will get more frequent updates.
I never managed to figure out something clever for my signature on Paradoxplaza, and I doubt I'll do it here either.

"ur a mod till u shwo ur a admin"
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Re: Game Development: Gobble, gobble

Postby ElCapitan1701 » Mon Aug 13, 2012 2:55 pm

The open beta still starts at end of july, right? The wiki isn`t the only thing out of date...we mentioned it many times before. It`s a obvious sign, that the devs don`t care much about solid information.
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