Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby DeepSixed » Sat Aug 13, 2016 7:40 pm

Add-on to Market Stalls- Billboard advertising wares.

For a small premium be able to advertise wares. I posted in Bugs/Technicalities about Unscathed wood, but I'm sure it's not the only item who's purity can not be seen. Rather than altering code as is- just add in code giving Merchants the opportunity to tell customers what they could be purchasing, etc. (and who it might be benefiting, etc).

For a small fee of course!
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Re: Small Ideas Thread

Postby er-queent8r » Sat Aug 13, 2016 10:50 pm

DId you ever hear of a forum section called Trade-Winds?
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Re: Small Ideas Thread

Postby lachlaan » Sat Aug 13, 2016 11:01 pm

Add an extra level of madness inbetween sane and the current first level of madness, with mostly just the voices for anyone that wants to enjoy them without the pain of termites and whatnot. Might be overkill though considering the first level isn't that bad anyway.

Edit: Alternatively, since messing with madness's current state isn't the point of this suggestion, perhaps using/consuming items with over 70-80 mercury value could give a voices debuff alone. Would give some meaning to the random elements that are still not in use as of yet.
Last edited by lachlaan on Sat Aug 13, 2016 11:13 pm, edited 1 time in total.
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Re: Small Ideas Thread

Postby er-queent8r » Sat Aug 13, 2016 11:03 pm

lachlaan wrote:Add an extra level of madness inbetween sane and the current first level of madness, with mostly just the voices for anyone that wants to enjoy them without the pain of termites and whatnot. Might be overkill though considering the first level isn't that bad anyway.


+1
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Re: Small Ideas Thread

Postby Taipion » Sat Aug 13, 2016 11:07 pm

er-queent8r wrote:
lachlaan wrote:Add an extra level of madness inbetween sane and the current first level of madness, with mostly just the voices for anyone that wants to enjoy them without the pain of termites and whatnot. Might be overkill though considering the first level isn't that bad anyway.


+1


+1

...make it so that it is invisible, so you dont actually know if you are still "a bit mad" until the next voice talks to you.
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Re: Small Ideas Thread

Postby jophbot » Wed Aug 17, 2016 1:53 am

Another idea on corpse clearing:

Have uninterred skeletal corpses raise from their slumber at the birth of a blood moon. These skeletons have HP based on their scalp score when killed. If left alone, they will simply randomly wander and fall again once the blood moon has passed, but if destroyed then they will fall to a pile of bones and be done. Some sort of aggression radius should be in place for them to walk towards player characters and begin attacking, with their damage again based on live scalp score.

This will allow for trophy corpses to be maintained (suggested to wall them in and perhaps set up ringside seats for amusement value during a blood moon) ... not sure if there should be some sort of negative effect on live descendants of wandering corpses during this period in order to provide some sort of additional incentive to actually re-claim the corpse of a loved one.

Flame on, flamers :)
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Re: Small Ideas Thread

Postby matan002 » Wed Aug 17, 2016 3:38 am

jophbot wrote:Another idea on corpse clearing:

Have uninterred skeletal corpses raise from their slumber at the birth of a blood moon. These skeletons have HP based on their scalp score when killed. If left alone, they will simply randomly wander and fall again once the blood moon has passed, but if destroyed then they will fall to a pile of bones and be done. Some sort of aggression radius should be in place for them to walk towards player characters and begin attacking, with their damage again based on live scalp score.

This will allow for trophy corpses to be maintained (suggested to wall them in and perhaps set up ringside seats for amusement value during a blood moon) ... not sure if there should be some sort of negative effect on live descendants of wandering corpses during this period in order to provide some sort of additional incentive to actually re-claim the corpse of a loved one.

Flame on, flamers :)

Too OP :D
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Re: Small Ideas Thread

Postby JohnSnow » Thu Aug 18, 2016 9:17 am

Possibility to close open sack by right-clicking on it.
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Re: Small Ideas Thread

Postby Saugglocke » Thu Aug 18, 2016 11:38 am

Hi,

show the tooltip of items also in the crafting menu.

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Re: Small Ideas Thread

Postby matan002 » Fri Aug 19, 2016 11:55 am

Wearable crucifix that negates a small bit of darkness drain :)
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