Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby MaxPlanck » Fri Aug 12, 2016 3:43 pm

JohnSnow wrote:Ability to transfer purity of pots and fields to elsewhere, so it would not have to every time create and improve new.


Carry the pots and carry the pure seeds from the fields... Problem solved. ¦]
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Re: Small Ideas Thread

Postby saltmummy » Fri Aug 12, 2016 9:32 pm

More shellfish for shellfish traps depending on where the trap is place. For example, remove crawdads from spawning in traps in the ocean and replace them with something like shrimp or clams.
You could even collect some tears by making sticks and seaweed spawn in shellfish traps too.
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Re: Small Ideas Thread

Postby JohnSnow » Fri Aug 12, 2016 10:58 pm

MaxPlanck wrote:
JohnSnow wrote:Ability to transfer purity of pots and fields to elsewhere, so it would not have to every time create and improve new.


Carry the pots and carry the pure seeds from the fields... Problem solved. ¦]


No, problem is not solved. I want to build a new town, and now i must spent few months just for improving pots and fields, even if I already have 90% pots/fields in my old town. It is not right, because i already spent few months for that.
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Re: Small Ideas Thread

Postby ZoddAlmighty » Fri Aug 12, 2016 11:07 pm

JohnSnow wrote:
MaxPlanck wrote:
JohnSnow wrote:Ability to transfer purity of pots and fields to elsewhere, so it would not have to every time create and improve new.


Carry the pots and carry the pure seeds from the fields... Problem solved. ¦]


No, problem is not solved. I want to build a new town, and now i must spent few months just for improving pots and fields, even if I already have 90% pots/fields in my old town. It is not right, because i already spent few months for that.

No one is stoping you to move pots from one place to another. Absolutely no one.
Fields regarding, do you even know how ludicrous it sounds to swap purity from a field to field? Let me work on this field for 6 months and then let me use my magic wand and teleport it across the map. Pufff done
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Re: Small Ideas Thread

Postby Taipion » Fri Aug 12, 2016 11:18 pm

ZoddAlmighty wrote:No one is stoping you to move pots from one place to another. Absolutely no one.
Fields regarding, do you even know how ludicrous it sounds to swap purity from a field to field? Let me work on this field for 6 months and then let me use my magic wand and teleport it across the map. Pufff done


There's been discussion about this repeatedly, if it's good or bad.

I personally, would find it bad if you could, it means that there are some things in your base that you worked on for a long time, that are valuable, and that can not be moved, sold or bought, so you need to start again if you move or simply lost that base.
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Re: Small Ideas Thread

Postby JohnSnow » Fri Aug 12, 2016 11:21 pm

ZoddAlmighty wrote:No one is stoping you to move pots from one place to another. Absolutely no one.

But at the moment it is only suitable for the rearrangement of the pots inside the town. Ability to carry them in inventory or some wagons for transportation, that's what I had in mind.
Fields regarding, do you even know how ludicrous it sounds to swap purity from a field to field? Let me work on this field for 6 months and then let me use my magic wand and teleport it across the map. Pufff done

Magic and magic wands are present in game already, so that's an option.
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Re: Small Ideas Thread

Postby Taipion » Fri Aug 12, 2016 11:30 pm

...yea, and as you are at it, include an option to pack your plank/brick/iron-walls, braziers and TPs also, so you can take them with you to a new base, oh and don't forget the stamp mills, meat smokers, sheds, brick townhouses,...

May I remind you that this is the small ideas thread?
If you insist on how this is a good idea, and feel urged to convince everyone, then open a thread for it.
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Re: Small Ideas Thread

Postby lachlaan » Fri Aug 12, 2016 11:34 pm

JohnSnow wrote:
ZoddAlmighty wrote:No one is stoping you to move pots from one place to another. Absolutely no one.

But at the moment it is only suitable for the rearrangement of the pots inside the town. Ability to carry them in inventory or some wagons for transportation, that's what I had in mind.
Fields regarding, do you even know how ludicrous it sounds to swap purity from a field to field? Let me work on this field for 6 months and then let me use my magic wand and teleport it across the map. Pufff done

Magic and magic wands are present in game already, so that's an option.


The whole idea to fortifying defenses was that you can make a more meaningful permanent base on providence that takes more work to build up, more work for the attacker to totally wreck, and also it had to be a big enough permanent investment that you couldn't just leg it once you get TBF'ed and replant instant 80% pure pots and 80% pure fields from seeds and worms and so on.
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Re: Small Ideas Thread

Postby JohnSnow » Sat Aug 13, 2016 12:28 am

lachlaan wrote:The whole idea to fortifying defenses was that you can make a more meaningful permanent base on providence that takes more work to build up, more work for the attacker to totally wreck, and also it had to be a big enough permanent investment that you couldn't just leg it once you get TBF'ed and replant instant 80% pure pots and 80% pure fields from seeds and worms and so on.

I dont know what kind of permanent base you're talking about. There is a problem with obsolescence of defense, so we need to build new walls every six months or so. And I'm sure even JC does not know how much more walls he will add in the future. It is much easier to build a new town from scratch than to break all old walls and building new.
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Re: Small Ideas Thread

Postby TotalyMeow » Sat Aug 13, 2016 1:34 am

Talk about this somewhere else.
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