Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby Nsuidara » Wed Jul 13, 2016 7:49 pm

the problem would be solved if it were a form of some sort of auction house
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Re: Small Ideas Thread

Postby DarkNacht » Wed Jul 13, 2016 10:04 pm

Nsuidara wrote:auction house garbage

JohnCarver wrote:Nope
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Re: Small Ideas Thread

Postby Dallane » Wed Jul 13, 2016 10:26 pm

:lol: :lol: :lol: :lol: :lol: :lol: :lol:
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Re: Small Ideas Thread

Postby Frakked » Thu Jul 14, 2016 4:00 am

When will we get a Friends check deletion option?

As is- if you aren't in constant contact with someone you have no notion when they die... if you take a long sabbatical its possible the Diable that you knew...is not the current Diable.

It would be majorly helpful if we could 'Sync' with the server once/month and eliminate all the dead toons on our friend's list, etc.

FYI- I have 100 names that are not kinned, but still exist on my Social List. I have played for a long, long time... how many haven't played a day in 6 monthes? How many names were taken over?

WTF.. please delete those who are never coming back... and or replaced.
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Re: Small Ideas Thread

Postby Kandarim » Thu Jul 14, 2016 8:41 am

that would just allow you to easily check whether a claim you stumbled upon is active or no. I don't see the point.

Frakked wrote:if you take a long sabbatical its possible the Diable that you knew...is not the current Diable.


The Diable you have kinned will not change. It's just possible that there is a second Diable, in addition to the one you already have kinned. Which is why everyone gets custom colors in my list: white just means that I haven't gotten around to kinning yet.
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Re: Small Ideas Thread

Postby Darwoth » Thu Jul 14, 2016 11:16 am

Frakked wrote:When will we get a Friends check deletion option?

As is- if you aren't in constant contact with someone you have no notion when they die... if you take a long sabbatical its possible the Diable that you knew...is not the current Diable.

It would be majorly helpful if we could 'Sync' with the server once/month and eliminate all the dead toons on our friend's list, etc.

FYI- I have 100 names that are not kinned, but still exist on my Social List. I have played for a long, long time... how many haven't played a day in 6 monthes? How many names were taken over?

WTF.. please delete those who are never coming back... and or replaced.



names are not unique, unless your an idiot throwing your HS everywhere and have your friend perms set to the default white tab you should not have to worry about that scenario ever. dumbing the game down to hold the hand of tards that can not be bothered to take basic precautions or use any of the several colors for their intended purpose is not the proper direction, additionally an auto purge of dead characters takes away from the mystique of who killed who, did soandso really get killed or are they faking and so on.
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Re: Small Ideas Thread

Postby JohnSnow » Fri Jul 15, 2016 11:27 pm

Ability for non-violent theft of items from other players. As is the case now, two players meet somewhere in the wild, the first player hits the second on the head, the second falls unconscious, drops all stuff and teleport home, the first player collect stuff from ground. What I suggest, a robbery victim voluntarily gives consent to the inspection items in his inventory, the robber takes what he need and go away. It is clear that the robber would not take nubish things such a mushrooms, herbs and other ****. Thus a robbery victim does not receive fines from KO (inspiration and skills loss) and keeps his stuff, which otherwise would have fallen to the ground and dissapears. It's very sad to lose the inspiration, skills and items that you collected for a few hours just because the robber wanted to take silver, and one or two rare things.
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Re: Small Ideas Thread

Postby saltmummy » Sat Jul 16, 2016 4:13 am

JohnSnow wrote:Ability for non-violent theft of items from other players. As is the case now, two players meet somewhere in the wild, the first player hits the second on the head, the second falls unconscious, drops all stuff and teleport home, the first player collect stuff from ground. What I suggest, a robbery victim voluntarily gives consent to the inspection items in his inventory, the robber takes what he need and go away. It is clear that the robber would not take nubish things such a mushrooms, herbs and other ****. Thus a robbery victim does not receive fines from KO (inspiration and skills loss) and keeps his stuff, which otherwise would have fallen to the ground and dissapears. It's very sad to lose the inspiration, skills and items that you collected for a few hours just because the robber wanted to take silver, and one or two rare things.


Ha ha, oh. You don't know? There is already non-violent theft. Get the larceny skill and you can steal things from peoples claims and even loot their homestead (their inventory) while they are offline. Hell, with leantos all you have to do is build a claim over the leanto and then knock it down and their stuff is scattered where the leanto used to be. If the robber knocks down the homestead instead of simply pulling items out though, the victim can suffer worse losses than just a few lost stats though.
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Re: Small Ideas Thread

Postby JohnSnow » Sat Jul 16, 2016 4:50 am

saltmummy wrote:Ha ha, oh. You don't know? There is already non-violent theft. Get the larceny skill and you can steal things from peoples claims and even loot their homestead (their inventory) while they are offline. Hell, with leantos all you have to do is build a claim over the leanto and then knock it down and their stuff is scattered where the leanto used to be. If the robber knocks down the homestead instead of simply pulling items out though, the victim can suffer worse losses than just a few lost stats though.


Yes, you can come to someone's home and steal / break all, but this action leaves scents. When the robber wants to rob someone, he usually does not hit the victim right away, he pulls out the knife / pistol and offers to give him all valuables and money. Just give the victim the choice to lose only his silver / valuables or lose all his stuff, inspiration and skills.
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Re: Small Ideas Thread

Postby saltmummy » Sat Jul 16, 2016 5:43 am

It's called role play. A game system to force someone to empty their inventory and then let them go unharmed would just force people to do what they could be doing with RP. Highway robbery is still theft, I imagine the devs would make it leave evidence as well. Most people resort to knocking someone out and taking their stuff because chances are, the victim is going to run away, fight back, or refuse and the best way to avoid them doing any of those things is to beat the piss out of them. I believe it's called a "mugging."

Oh, and breaking a leanto does not leave evidence if you build a claim over it first and breaking a claim stone doesn't leave evidence if you eminent domain it, though eminent domain is not for casual thieves.
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