The Quest for the Legendary Heirloom.

Forum for In-Game politics, relations, matters of justice, and other in-game topics.

Re: The Quest for the Legendary Heirloom.

Postby Heffernan » Tue Jul 12, 2016 11:30 am

Darwoth wrote:
Heffernan wrote:
yeah especially since u can still leave without doing crimes (marp was going to move the horse rental out of the landmark later so ppl can leave and then get a horse)

but anyway JC is gone 6 months and hasnt done anything, i add content, fun and combat to salem and ppl like juda whine about it, shows the real state of salem..



yeah, well thats cool and all but 90% of my post was just to remind everyone that i of course (since i am so great) thought of what you are doing a year ago and that you are a big dumb newb etc.


King Darwoth IV Speaking

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rly the forum and game has not seen any fun in a long time, give them some fun.
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Re: The Quest for the Legendary Heirloom.

Postby Darwoth » Tue Jul 12, 2016 12:04 pm

Heffernan wrote:
rly the forum and game has not seen any fun in a long time, give them some fun.


"soon", the 50 man new darwothian army (and bloodfeast for super darwoth) is almost ready for deployment to providence.

soon every active town on the server shall have their own personal Darwoth mere tiles outside of their town to make friends with!

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Re: The Quest for the Legendary Heirloom.

Postby Heffernan » Tue Jul 12, 2016 12:08 pm

Darwoth wrote:
Heffernan wrote:
rly the forum and game has not seen any fun in a long time, give them some fun.


"soon", the 50 man new darwothian army (and bloodfeast for super darwoth) is almost ready for deployment to providence.

soon every active town on the server shall have their own personal Darwoth mere tiles outside of their town to make friends with!

Image


Image
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Re: The Quest for the Legendary Heirloom.

Postby Forungi » Tue Jul 12, 2016 1:19 pm

Darwoth wrote:
soon every active town on the server shall have their own personal Darwoth mere tiles outside of their town to make friends with!



Exciting times to be alive that's for sure.
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Re: The Quest for the Legendary Heirloom.

Postby Darwoth » Tue Jul 12, 2016 2:08 pm

Forungi wrote:
Exciting times to be alive that's for sure.


agree 100%, who needs the most polarizing election in modern history or brexits when you have good ol darwoth!
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Re: The Quest for the Legendary Heirloom.

Postby Rockyjacknoman » Wed Jul 13, 2016 12:39 am

why you do this?? I go to look around since new for place to like I get to this area and can't leave. WHY are admins allowing him to do this? I aggrevated as I spend slver to travel.
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Re: The Quest for the Legendary Heirloom.

Postby Whynot71012 » Wed Jul 13, 2016 3:44 am

Darwoth wrote:
"soon", the 50 man new darwothian army (and bloodfeast for super darwoth) is almost ready for deployment to providence.

soon every active town on the server shall have their own personal Darwoth mere tiles outside of their town to make friends with!



I worry about how friendly the personal Darwoth will be. :shock:
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Re: The Quest for the Legendary Heirloom.

Postby Heffernan » Mon Jul 18, 2016 10:30 pm

The Heirloom has been closed off until further notice

due to unforseen rebuilding and restauration needs on the heirloom (and its new owner) to use the Heirloom call TOLL and deposit a fee of 1000s (100.000 for kkk members)

Kind Regards.
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Re: The Quest for the Legendary Heirloom.

Postby Darwoth » Mon Jul 18, 2016 10:37 pm

blocking the exit makes your donut eligible for being nuked, which is why you had to build one in the first place.
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Re: The Quest for the Legendary Heirloom.

Postby Heffernan » Mon Jul 18, 2016 10:39 pm

Darwoth wrote:blocking the exit makes your donut eligible for being nuked, which is why you had to build one in the first place.


you ofcourse get free exit my love :P
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