Carebears ruining all courses of good games ?

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Re: Carebears ruining all courses of good games ?

Postby Heffernan » Sat Jun 18, 2016 12:56 pm

DeepSixed wrote:
Dallane wrote:
DeepSixed wrote:
There are more 'care-bears' ['with cash to spend] than true PVP folks.

Games need cash to grow and placating this faction gives more content and opportunities for PVP to get easy kills.


Thats not true on either statement


Please do tell Dallane.

Cash is #1 reason Dev pay attention to anyone. (If it wasn't...there'd be no top 10... no perk for spending on game, etc.)

For the rest... I guess you're protected and just don't know?

How about... you ask JC or do research yourself... of all the top 10 in the history of this game... how many were carebears... with none or a single kill to their name?!

You're a mod with JC's or Meow's trust...surely you have access to that information?

Prove me wrong... share the percentage... just that... of those who have spent the most over the last decade.



Either way; you'll learn something you didn't know.


Dallane has not played this game over a year and has no clue how it works, why do people keep arguing with him?
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Re: Carebears ruining all courses of good games ?

Postby Paradoxyc » Sat Jun 18, 2016 1:43 pm

Most people kill at one point, especially those who spend money on the game.
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Re: Carebears ruining all courses of good games ?

Postby Dallane » Sat Jun 18, 2016 8:42 pm

DeepSixed wrote:Please do tell Dallane.

Cash is #1 reason Dev pay attention to anyone. (If it wasn't...there'd be no top 10... no perk for spending on game, etc.)

For the rest... I guess you're protected and just don't know?

How about... you ask JC or do research yourself... of all the top 10 in the history of this game... how many were carebears... with none or a single kill to their name?!

You're a mod with JC's or Meow's trust...surely you have access to that information?

Prove me wrong... share the percentage... just that... of those who have spent the most over the last decade.



Either way; you'll learn something you didn't know.


Devs show no favoritism to how much you spend. You should know this very well having 4 accounts in the top 10.

Anyone can be top 10. It's just spending real life money. You have no idea what crimes they have committed or supported.

You have been told multiple times I'm only a mod and do not have any special privileges or access

You are a massive retard.

Heffernan wrote:Dallane has not played this game over a year and has no clue how it works, why do people keep arguing with him?


I love how idiots like you fall for and believe this :lol: :lol: :lol: :lol: How many times have I said something like this for it to be proven false.
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Re: Carebears ruining all courses of good games ?

Postby Heffernan » Sat Jun 18, 2016 8:51 pm

Dallane wrote:
Heffernan wrote:Dallane has not played this game over a year and has no clue how it works, why do people keep arguing with him?


I love how idiots like you fall for and believe this :lol: :lol: :lol: :lol: How many times have I said something like this for it to be proven false.


i wasnt judging that by you saying it, but by how much crap you post and think its true about the game
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Re: Carebears ruining all courses of good games ?

Postby Dallane » Sat Jun 18, 2016 9:28 pm

Heffernan wrote:
Dallane wrote:
Heffernan wrote:Dallane has not played this game over a year and has no clue how it works, why do people keep arguing with him?


I love how idiots like you fall for and believe this :lol: :lol: :lol: :lol: How many times have I said something like this for it to be proven false.


i wasnt judging that by you saying it, but by how much crap you post and think its true about the game


I've asked you before but you refused to show proof of this. So again, what have I said wrong about the game?

I know of only one for sure instance where I wasn't correct in what I said and I even prefaced it saying that it.
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Re: Carebears ruining all courses of good games ?

Postby Inotdead » Sat Jun 18, 2016 9:30 pm

Heffernan wrote:i wasnt judging that by you saying it, but by how much crap you post and think its true about the game


Proof or *****.

edt. ah I was beaten to it.
edt2. is it "have been beaten"? it probably is, right?
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Re: Carebears ruining all courses of good games ?

Postby Lallaith » Sun Jun 19, 2016 5:25 am

TotalyMeow wrote:It has to be fun for the carebears so the others have something to hunt.


Is meow trying to be ironic or something? I mean this is like, the classic idiotic statement made in response to this kind of issue.

The whole point is that gameplay for pvp loving folks is ruined or at least sacrificed greatly to the point of being a shadow of what it should be, apparently in the interest of keeping games gentle enough for carebears and the like.

As long as there are at least two players in a game, there is something to hunt. Sacrificing the enjoyability of pvp for the sake of appeasing carebears does not serve the interests of pvp oriented players. It is entirely against their interests and it makes 'pvp games' worse.

Adding things to a game which do not harm pvp but do make it more attractive to carebears is a whole other thing. It's a good thing and it's not what we're talking about here.

I see a lot of rambling in this thread about carebears spending money etc. Like a game can't possibly have a decent population of paying customers without bending over for the flower picking masses. That is stupid, end of discussion.

Why then, if this is a stupid thing to do, are so many games being badly damaged or ruined by the sacrifice of pvp to appease carebears? I don't know exactly. People are dumb. I do think some contributing factors are that it is probably seen as a 'safer' development path with less risk of ending up with a very small population of players / no profits. And most devs probably care for the feelings of their players to some extent and find it easier to sympathize with the guy crying over how he lost everything overnight than it is with the guy whining that he didn't have enough fun while wrecking all that guy's stuff. It sure is sad to see this keep happening though.
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Re: Carebears ruining all courses of good games ?

Postby Flame » Sun Jun 19, 2016 7:03 pm

Take into count that this is the "early access" curse.
They have people that pay for an incomplete game. They have a Debt, somehow. They MUST follow player's questions and try to settle it in a decent way.

I've seen 7 days to die crumble under the "early access" mechanism, but that's something that happen to many other Early Access games.
There are only a few companies that did a GREAT job with the early access system: Don't Starve team knows exactly what he want and is very professional at doing it. Player asked for good things or ****** things. They added what was already planned and only rarely added some player suggestion. They have said "NO" to multiplayer, 'till the day they found a system THEY liked, so added multiplayer.
Basically, they are a team of developers and the players are players.
Most of the developers out there don't underline this enough.

I can understand, though, that not everybody have the "lead balls" (courage) to work on their game without surrender to players requests (carebear or hard core players).

So:
Grinding PVP (Unbalanced gameplay, hard to handle)
+
Early Access (Players pay and trust you, but they can easily screw you and ruin your career)

=

Games without personality.

This is my analisys
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Re: Carebears ruining all courses of good games ?

Postby saltmummy » Sun Jun 19, 2016 9:53 pm

7 days to die was more a result of their own idiocy. I'm still baffled at the fact that they said crouching was unrealistic for a survival game.
Actually flame, Don't Starves multiplayer was them caving to player pressure. There was supposed to be no Reign of Giants content in DST originally as well, but they caved to player pressure on that too. Then they said "caves would be very difficult, so no caves." but then again, player pressure rammed that feature into DST as well.
Flame wrote:Early Access (Players pay and trust you, but they can easily screw you and ruin your career)

It goes the other way too. The developer can rip off the customers, and the customers either fail to understand that they are purchasing an incomplete product or they believe they are purchasing a seat at the developers table. Any way you look at it, early access was a terrible idea in all but a few cases.
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Re: Carebears ruining all courses of good games ?

Postby Flame » Sun Jun 19, 2016 10:18 pm

I know about what was asked to Don't Starve. What i point out is that it wasn't implemented 'till the team wasn't itself satisfied with the mechanics and 'till it was in line with the game mood.
We waited a lot for the multi player, didn't we?
And about the caves, those were needed to restore the stone resource, since it is a finite resource. No way they could not add it in, somewhere in the future.
Is good that they said no, at first, if so is what they toughth.

You should see the great difference between DS dev team attitude and many other games attitude.
Only a few of them are actually acting like developers. Most of them are chained in a sort of "fear to fail" mood, or highly unorganized development, so that any player suggestion is somehow put into the game.
This usually leads to a messed up game that have "all" and "nothing" in it.
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