Darwoth wrote:you know, cause they were obviously fascist white supremacist burrito nazis.
TotalyMeow wrote:It has to be fun for the carebears so the others have something to hunt.
Heffernan wrote:you all forget here
the more carebear and non-pvp oriented, the easier it is to raid or kill them and loot all there items
Win:Win situation
Darwoth wrote:you know, cause they were obviously fascist white supremacist burrito nazis.
saltmummy wrote:And then they quit, leaving a ruin which I can come through and pick up the less valuable leftovers. I got lucky last night an found a bar of silver in an unclaimed crate outside providence along with a bunch of other stuff that got left behind when whoever owned the place had his claim stone knocked down. The place was fairly wrecked too, the fences were mostly gone and all the boxes and buildings were red.
TotalyMeow wrote:It has to be fun for the carebears so the others have something to hunt.
DeepSixed wrote:TotalyMeow wrote:It has to be fun for the carebears so the others have something to hunt.
There are more 'care-bears' ['with cash to spend] than true PVP folks.
Games need cash to grow and placating this faction gives more content and opportunities for PVP to get easy kills.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:DeepSixed wrote:TotalyMeow wrote:It has to be fun for the carebears so the others have something to hunt.
There are more 'care-bears' ['with cash to spend] than true PVP folks.
Games need cash to grow and placating this faction gives more content and opportunities for PVP to get easy kills.
Thats not true on either statement
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