Here are some pictures from that last chat:
The real question here is: Why do so many games listen to their carebear playerbase, even when these games are most certainly not meant for them.
I have seen it happen in Tree of Life, I have seen it happen in Runescape, WoW, now BDO where (3 months after full release) its already twice as easy to level up and obtaining money than 2 months ago due to xp boosts, pernament increased drops and reduced health of mobs etc.
Why are all those games pushing this direction, why did it clearly not worked out and what would be the best thing to do, really. Salem is a very good example of this aswell, which is the underlining reason why I would like to debate it here.