[IDEA] Seasoning skill - lets spice our world

Forum for suggesting changes to Salem.

[IDEA] Seasoning skill - lets spice our world

Postby Silverfish » Mon May 30, 2016 2:52 pm

I'd like to describe the idea of some features for consideration.
EDIT:
--
Dont narrow the discussion only to the slots & numbers. IK its important for high bille players but ... lets be creative from time to time ;P
--

Brief:
Lets craft extra seasonings and improve the already made dishes by right clicking, like feeding the grub. If u like the whole idea why not include the long term seasoning by putting meat/dish next to salt/sauce for one day like feeding the pythons.
Effects:
Improved dish parameters: gluttony, decreased foodgroup reduction, extra foodgroup restoration, heal bonus, conservation of food voulnerable to spoil (after spoilfood patch)

New skill: seasoning
1) Unlocks the possibility to use the spice-item on the dish by rightclicking. Success rate calculated from S&S passive. Open gates for the cooking artifacts.

2) Unlock simple and better crafts at every cooking tier so the young Salemites could learn it from the very beginning.
Seasoning + Simple Cooking: some basic spices & sauces
Seasoning + Intermediate Cooking: intermediate stuff
& so on

Item group: Seasonings
The group may introduce the whole new craftable items made from current herbs, vegetables, salt & other.

Item parameters:
- difficulty of usage (affects the success chance for applying on the dish)
Item effects:
- bonus heal (single humour, all humours)
- bonus gluttony (general)
- decreased foodgroup reduction chance (applies to every existing reduction on the dish) / low cap level so we cant make perfect foods
- increased foodgroup restoration chance (applies to every existing restoration on the dish) / upper cap 100% for safety ;P
- decreased F&F time
* spoil prevention

News stuff:
- itemgroup sack

How to include existing spices into the new system (tons of combinations to be considered):
- grind: salt, pepper, minerals
- dry: garlic braids, bellpeppers, onions, mushrooms
- keep until spoiled, then drain into bucket: fish, shellfish meat -> sauces

In game fictional stories:
- I've just made 2 sacks of garlic salt and going to improve my venision steaks, becuase i cant eat much of it at once while its unspiced.
- My townmate learned how to process salt with gneiss to make a salty dope, it doesnt smell good but we can put it in the urns with meat so it wont spoil until next spring. Atm we cannot afford the saltpetre to keep it even longer, they import this stuff and its not cheap.
- I was always laughing at my little sister and her gardening struggle, there is nothing better than pure meat I thought. Now shes making some strange bellpeper dressing and we feel much stronger after gluttoning with beaverdams.
- I ate tons of bajgiels, im full for a week. Its a pity we havent used the new cinnamon spicing for faster digestion.
- Damn! Why the hell u keep those spoiled fish here? + I'm going to make buckets of fish sauce to let our meat dishes taste better and improve our humours more
- The simple smoked meat became trashfood and we almost forgot to make it everyday. But our cook started to spice it with some hot seasoning and we started to use it as a gluttony snack to restore our bread consumption abilities. I suppose he makes it from Devil's Wort, grass and onions, becuse thats how our coppergrinder smells all the time :)

Hope u enjoy my stories, at least please dont derail this topic ;P
Agnes Waterhouse - second-rate tailor, cooking for the pack of crazy foragers
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Re: [IDEA] Seasoning skill - lets spice our world

Postby lordmatiz » Mon May 30, 2016 3:09 pm

I'm lovin' it! :D
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Re: [IDEA] Seasoning skill - lets spice our world

Postby Silverfish » Mon May 30, 2016 3:14 pm

Once i saw some great chef in Providence. It was a strange day with bats in the city and after all mess the bear appeared, then i saw someone in cook hat and two giant meat choppers, the slaughtered and dressed the bear in a few seconds.

Its a pity the cooking hat, tools and clothes are so unused - so the dressing&spicing skill could open the gates for the cooking sets&artifacts, making another part of existing items more appreciated and let the cooks be as respected as the mighty tailors, miners :)
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Re: [IDEA] Seasoning skill - lets spice our world

Postby TotalyMeow » Mon May 30, 2016 7:54 pm

OP asked for my opinion on this. I like these parts:

Silverfish wrote: use the spice-item on the dish by rightclicking. Success rate calculated from S&S passive.

Item parameters:
- difficulty of usage (affects the success chance for applying on the dish)
Item effects:
- bonus heal (single humour, all humours)
- bonus gluttony (general)
- decreased F&F time
* spoil prevention


I like that the spicing has a chance to fail and ruin the dish (I assume it would ruin it, that's generally what happens when you spice poorly).

I think improvements to regen and gluttony values would be a given for most spices. Decreased FF maybe for some as well.
We haven't had time to talk about it much, but I know meat spoilage will include some meat preservation as well, salting and the like could be one of the ways though I really think it would have to be a separate skill set.

That being said, there are many food spice ideas in this forum already, including another one on the front page, and most of them are very similar to this one. We know you want this and John has mentioned in the past that he wants to add spices after we rework Gluttony again. We've never been quite happy with Gluttony; it's much closer now to what we want than it was before, but it needs more work and that is going to take a huge investment of time. With the way we haven't been able to get you a patch lately, we're probably going to put out several smaller patches and the next expedition before tackling something like that. So, we already have plans for this, but don't hold your breath.
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