Well in my opinion this one should be treated as bug: Church in Providence can be blocked by single high affluence as**le - and right now it's happening.
Honestly this should be fixed, and that protestant should be excomunicated.
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
lordmatiz wrote:Well in my opinion this one should be treated as bug: Church in Providence can be blocked by single high affluence as**le - and right now it's happening.
Honestly this should be fixed, and that protestant should be excomunicated.
TotalyMeow wrote:It used to be that anyone could block a doorway. Now, at least if you have affluence you might be able to push the person aside. Blocking buildings with people is something we decided to allow. The game is supposed to be a sandbox, after all. If you want to piss people off by blocking the church, you can.
Ilkar wrote:The bloodmoon killed my main yesterday I got incinerated by some sort of fire thing that ate all my coal then everything else in my inventory before i realized it was going to kill me i was dead.
it sounds to me like your admitting it is all your fault heff?(only j/k)
but if you feel sorry for my noobish personage maybe you can drop the prices on your clothing stall so i can get some cloths and look more respectable in my attempts to rebuild this priestly robe is making me sad.
jakhollin wrote:LOL That is the funniest way I have heard of someone dying from blood moon. GG. Definitely not Heff's fault you should pay more attention to what is happening LOL. But a big lesson learned early is better.
Heffernan wrote: the way the city light stand there theres absolutely no way u can be pushed away
gustavohvg wrote:Heffernan wrote: the way the city light stand there theres absolutely no way u can be pushed away
I also liked the block but in this case yes it was a bug =|, please correct it
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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