Carpentry update

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Carpentry update

Postby chanpod » Sun Nov 25, 2012 11:41 pm

So, I don't know if I'm just becoming a casual gamer in my old age (25...) but 5 days for boards to dry. I think that's a bit extreme. Especially since you don't even get all 40 boards back in return (could be the video I saw his position was terrible) But, my conclusion was

You gets less boards through increased effort while more boards are required. Who the crap thought this was a good idea? Maybe I'm missing something. Someone care to clarify this for me? The game seems to be getting extremely difficult for solo/duo play. (well, time consuming)


Suppose I should add this...
I like the additions as far as oiling boards, planning them, and the new items that require boards. I'm just annoyed they added all this and then make it extremely more difficult to obtain boards. You don't nerf something both ways. You do it one way, see if that fixes it and THEN nerf it the other way. This was a triple nerf.
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Re: Carpentry update

Postby heroicpillow » Mon Nov 26, 2012 12:07 am

All the objects that require boards can still be made using the old method of making boards. The old boards just got renamed to "fresh boards", with out any functional difference in their use. They didn't nerf anything, but instead added another layer of depth on the old systems. How exactly is it harder to make the boards that we used to make originally?

And for all the new items that require the new boards, it's not as if you need to stare at the pile or stay logged in for 5 days straight. You make it once, and then forget about it until it's ready. It's the epitome of "casual gaming" because you don't have to even do anything other than build a pile once; it does all the work for you.

If you really want to have dry boards every 12 hours or so, you can just make a new timber pile every 12 hours for 5 days straight. Once those 5 days are up, you can continue making a new pile every 12 hours, and have new dry boards available to you every 12 hours. Or you can just make 4 piles every 24 hours, and get 120-160 dry boards every 24 hours. You can then start an oiling process that goes in a loop as well, if you so desire.
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Re: Carpentry update

Postby _Gunnar » Mon Nov 26, 2012 1:46 am

heroicpillow wrote:All the objects that require boards can still be made using the old method of making boards. The old boards just got renamed to "fresh boards", with out any functional difference in their use. They didn't nerf anything, but instead added another layer of depth on the old systems. How exactly is it harder to make the boards that we used to make originally?

Actually, not quite true - chests require dry boards now :)

However just because it takes 5 days to make doesn't mean its necessarily "time consuming", since its not like you have to watch it or anything.. Its cool, added complexity makes for more fun settlement designing, imo :)
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Re: Carpentry update

Postby painhertz » Mon Nov 26, 2012 3:03 am

To throw my two cents in, I thought that update was crap as well.
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Re: Carpentry update

Postby Sevenless » Mon Nov 26, 2012 3:31 am

I think the real thing that bums people is the 5.5 days. That does feel a little harsh.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Carpentry update

Postby imrielle » Mon Nov 26, 2012 3:37 am

_Gunnar wrote:Actually, not quite true - chests require dry boards now :)


Farmer's House now, as well. Ah well, someday that house will be mine. :mrgreen:
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Re: Carpentry update

Postby harflimon » Mon Nov 26, 2012 4:20 am

If you're a casual gamer why does having a long timer annoy you? I'd think it would be the hardcore on-every-day types that would be the most annoyed. All you have to do is wait 5.5 days in which you probably aren't going to be playing much anyways. This benefits casual players more than anything since you can spend an hour or two setting up some timber piles and then not have to do anything. Am I missing something here?
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Re: Carpentry update

Postby ramuller » Mon Nov 26, 2012 5:51 am

When I read the OP, it seems to be a combination of the long time and the horrendous success rate on the boards that is being objected to. With luck, the success rate will be adjusted as we see how it works in-game and then the time might not be as much of a problem. For instance, you want to put up a plank fence around your crowded compound and some how find a was to clear a 12x12 (or is it 14x14) open area to place one stack of boards and end up getting three or four planed or oiled board successes out of 40 after five days -- it will take forever to build it using them.
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Re: Carpentry update

Postby chanpod » Mon Nov 26, 2012 4:29 pm

Sevenless wrote:I think the real thing that bums people is the 5.5 days. That does feel a little harsh.


Also, it's a raiders dream grief. "Oh nice pile of wood you got there...DESTROYED" Well, so much for that 5 days of waiting XD. I honestly wouldn't mind long periods of waiting if it wasn't so easy for raiders to break in and destroy stuff. I could simply make a nice stock pile of boards and just throw one or two up every day so I have a new pile coming up every day. Though, they seem to have made raiding a bit harder this patch. Here's to hoping raiders can't just roll in and grief your village.

Also, I realize this is still beta and the board thing will hopefully be adjusted. I just wanted to see if I was alone with this patch or if it was a bit harsh.

PS I'm not really a casual gamer...I was being sarcastic lol :)
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Re: Carpentry update

Postby Sevenless » Mon Nov 26, 2012 4:42 pm

ramuller wrote:When I read the OP, it seems to be a combination of the long time and the horrendous success rate on the boards that is being objected to. With luck, the success rate will be adjusted as we see how it works in-game and then the time might not be as much of a problem. For instance, you want to put up a plank fence around your crowded compound and some how find a was to clear a 12x12 (or is it 14x14) open area to place one stack of boards and end up getting three or four planed or oiled board successes out of 40 after five days -- it will take forever to build it using them.


I'm expecting gates and corner posts only being what needs oiled boards. Failed oiled boards have a chance to become planed boards again too. I'm curious, but I think the regular wall might just take dry and planed, maybe even dry and fresh. We'll see.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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