The big idea of the hunt!

Forum for suggesting changes to Salem.

Re: The big idea of the hunt!

Postby Procne » Tue Nov 13, 2012 11:38 am

Dallane wrote:noobs getting killed to every animal is not fun at all.

Anyone else immediatelly thought of peepookaka after reading this?

OverLOL wrote:The player must to feel that such survival in the wild.At this meaning of the game.People get a strong impression by this and it is fun to play. Now in Salem very boring gameplay, Even if we compare Salem and Haven and heart, then the I would prefer Hah because this game creates a feeling which is tightens in game.

I'm not sure what you mean here, can you rephrase it please? I don't get bolded fragments in particular
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Re: The big idea of the hunt!

Postby OverLOL » Tue Nov 13, 2012 12:00 pm

Я не уверен, что это значит, вы можете перефразировать это, пожалуйста? Я не получаю полужирным фрагменты, в частности,

Excuse me, I'm not very good at English. I wanted to say that Salem survival game. And hunting is integral part of survival. Without a good hunting not make a good survival game. I hope you understand me, if not write, and I'm paraphrasing.
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Re: The big idea of the hunt!

Postby Procne » Tue Nov 13, 2012 1:08 pm

I don't think that realism is essential for a game to have survival feeling in it. In fact, I believe that rabbits and crickets that can fight back, and even knock down the player, make wilderness even more dangerous.

Survival feeling comes from constant fear and danger. Using traps to catch rabbits instead of fighting them actually decreses danger.

Well, ok, using traps for rabbit might actually be fun to some degree, but for bigger animals it should be direct combat
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Re: The big idea of the hunt!

Postby darnokpl » Tue Nov 13, 2012 1:30 pm

Darwoth wrote:pretty sure if i were to stab a rabbit or cricket with a sword it would be dead so whats the problem.


I am pretty sure you won't stab rabbit with sword in RL, unless he stuck or fell into trap :)
But yes it is fun part of hunting in Salem and changing this into more static methods will be less fun.

When we hear animal trap most of us think about what OP said, but what if we could set "feeders" for rabbits some carrots, for deers hay, for bears fishes?
It would affect animal spawn rate in SG/region, if you set feeder with hay then more deers will spawn in area close to this "trap", imho it would be more fun for hunters than crafting and setting things to hurt poor animals when player is offline.
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Re: The big idea of the hunt!

Postby dageir » Sun Nov 25, 2012 11:55 am

I have found it quite strange that a rabbit or a cricket can do harm to a grown man/woman. In reality rabbits are very hard to catch. Rabbits should run away if you come too close. Rabbits should be possible to kill with ranged weapons and traps only. (Are there bows and arrows in the game?) Crickets have ok mechanics except they should maybe not aggro. The rabbits could be replaced in their role as first animal to kill by toads/frogs for instance. (Who wouldnt aggro and wouldnt run away very fast.)
Deer seem ok. (Should perhaps rarely aggro, but I guess if you walked up to a deer and hit it with your fist it might hit back.)
Bears aswell. Maybe they could have a feature where a bear attack would be triggered if you got close to them or if the bear sees that you run away instead of walking away. Bears obviously aggro if you hit it or shoot it.

Just my 2 cents.
Somebody once wrote, "Hell is the impossibility of reason." That's what this place feels like. Hell
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Re: The big idea of the hunt!

Postby Dallane » Sun Nov 25, 2012 11:59 am

dageir wrote:I have found it quite strange that a rabbit or a cricket can do harm to a grown man/woman. In reality rabbits are very hard to catch. Rabbits should run away if you come too close. Rabbits should be possible to kill with ranged weapons and traps only. (Are there bows and arrows in the game?) Crickets have ok mechanics except they should maybe not aggro. The rabbits could be replaced in their role as first animal to kill by toads/frogs for instance. (Who wouldnt aggro and wouldnt run away very fast.)
Deer seem ok. (Should perhaps rarely aggro, but I guess if you walked up to a deer and hit it with your fist it might hit back.)
Bears aswell. Maybe they could have a feature where a bear attack would be triggered if you got close to them or if the bear sees that you run away instead of walking away. Bears obviously aggro if you hit it or shoot it.

Just my 2 cents.


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Re: The big idea of the hunt!

Postby dageir » Sun Nov 25, 2012 12:07 pm

Could you please enlighten me where I have gone wrong?
Are you saying that rabbits and crickets are passive? Or is it the bow/arrow thing you comment?
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Re: The big idea of the hunt!

Postby Dallane » Sun Nov 25, 2012 12:22 pm

dageir wrote:I have found it quite strange that a rabbit or a cricket can do harm to a grown man/woman. In reality rabbits are very hard to catch. Rabbits should run away if you come too close. Rabbits should be possible to kill with ranged weapons and traps only. (Are there bows and arrows in the game?) Crickets have ok mechanics except they should maybe not aggro. The rabbits could be replaced in their role as first animal to kill by toads/frogs for instance. (Who wouldnt aggro and wouldnt run away very fast.)
Deer seem ok. (Should perhaps rarely aggro, but I guess if you walked up to a deer and hit it with your fist it might hit back.)
Bears aswell. Maybe they could have a feature where a bear attack would be triggered if you got close to them or if the bear sees that you run away instead of walking away. Bears obviously aggro if you hit it or shoot it.


Sorry I didn't go into detail as i should have.

Crickets don't agro
Deer don't agro
Bears do agro

Are you confusing agro with combat? all of those animals are passive until hit. bears will attack if you get 2 close.
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Re: The big idea of the hunt!

Postby dageir » Sun Nov 25, 2012 12:33 pm

Sorry. I was not precise on the use of term aggro. I meant aggro after being hit.
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Re: The big idea of the hunt!

Postby Dallane » Sun Nov 25, 2012 12:36 pm

dageir wrote:Sorry. I was not precise on the use of term aggro. I meant aggro after being hit.


ah ok
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