Standing Still - Madness +1

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Standing Still - Madness +1

Postby Fidgety » Sat Mar 26, 2016 9:51 pm

Anyone know the exact timing to get +1 madness when standing still doing nothing assuming someone has logged in and the hidden madness meter starts at 0?
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Re: Standing Still - Madness +1

Postby kataklinger » Sat Mar 26, 2016 9:58 pm

4h
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Re: Standing Still - Madness +1

Postby Fidgety » Sat Mar 26, 2016 10:07 pm

kataklinger wrote:4h


Thank you
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Re: Standing Still - Madness +1

Postby TotalyMeow » Sun Mar 27, 2016 1:46 am

Newbies get 48 played hours of no passive madness gain, as well.
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Re: Standing Still - Madness +1

Postby mgwerner » Sun Mar 27, 2016 1:54 am

TotalyMeow wrote:Newbies get 48 played hours of no passive madness gain, as well.

So that is why things were fine for a while, then BAM, lots of madness quickly.

Something new to learn every day......
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Re: Standing Still - Madness +1

Postby gustavohvg » Sun Mar 27, 2016 2:25 pm

Maybe there is a bug when you can't log in your previous position (occupied position) and you have to start back at your homestead. I think atm that the game counts this as a KO.

Thats because after sleeping 8h with a teddybear and having the proper madness decrease I logged and immediately crashed on my bed. Logging again I just chatted standing still on my base for 26 minutes and got a madness level (no, no crabs on spike, etc)
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Re: Standing Still - Madness +1

Postby JohnCarver » Sun Mar 27, 2016 6:54 pm

gustavohvg wrote:Maybe there is a bug when you can't log in your previous position (occupied position) and you have to start back at your homestead. I think atm that the game counts this as a KO.

Thats because after sleeping 8h with a teddybear and having the proper madness decrease I logged and immediately crashed on my bed. Logging again I just chatted standing still on my base for 26 minutes and got a madness level (no, no crabs on spike, etc)



Beds will no longer obstruct logins after the next patch.
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