Destroy Popham already- move on

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Re: Destroy Popham already- move on

Postby Judaism » Sat Mar 19, 2016 9:17 pm

Tulgarath wrote:We didn't need locations of people or tracking of witches. Talk about being spoonfed.


You very much do so if you are looking to get rid of your enemies. I am not debating about the ark. No, I am not talking about some silly animals which is still very much losing. The ark was very easy in terms of total requirements for the population it once had, also has been debated many times.

The reason why there has been little competition is for all of the silly crap, weeks of statue exploring, weeks of witch riddles and then it also would be impossible to get rid of your competetors due to the fact that they were impossible to find.
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Re: Destroy Popham already- move on

Postby reeper_aut » Sat Mar 19, 2016 9:25 pm

but the witch thing didn't have anything to do with the ark!

player numbers were dropping fast from week 1 on!
after a month there was only a small group left.
would we have known the possibility of the ark from day1 it might have been different. but that's only speculation
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Re: Destroy Popham already- move on

Postby saltmummy » Sat Mar 19, 2016 9:30 pm

Flame wrote:I think devs pushed this too hard, thinking that a person can really care about a game That much, sacrificing itself, fearing conseguences. Someone would, prolly, but not a whole community.


Have you met some of the people out there? You might not know this, but the "caring about a game that much" is incredibly common. It's how you get those hilarious rage quit videos on youtube and how a fanatical fanbase is formed, but thats beside the point. MM wanted to get people involved by trying to get them to compete. Either way it turns out, animal husbandry will be implemented, but the only ones getting the animals will be Darwoth.

Also
I am no exception to my previous post either. I have a popham character with all the stuff needed to make boards, so whats stopping me from working on the ark? I do want animals sure, but...
Flame wrote:I often thought "Well, i could drop a chara on popham and build some board" but then... just...Why?

When my friends have no intention of helping me out, it's kind of hard to want to do it. Don't give me that "you never asked" either, I brought up the idea twice when we first learned about popham and your response was along the lines of "No, I don't see the point. It's a bad idea."

Again, I'm glad darwoth is going to corner the market on domestic animal goods. Oh yeah, and have that terrifying titan stomping around providence, kicking peoples brick walls in. I'm not sure you'll reach that 5K mark darwoth, what with all the good characters being eaten already, but even then it's still gonna be fun reading all the drama when your titan bulldozes a couple of outposts, possibly mine included. That is under the assumption that the character gets brought to providence when popham ends, I think I read thats how it worked.

reeper_aut wrote:would we have known the possibility of the ark from day1 it might have been different. but that's only speculation

The ark wasn't a day one thing? I think I'll ease up on my stance a bit then. Thats a bit **** to not be made aware of something that needs to be cooperated on right away.
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Re: Destroy Popham already- move on

Postby Strakknuva225 » Sat Mar 19, 2016 9:37 pm

saltmummy wrote:Again, I'm glad darwoth is going to corner the market on domestic animal goods. Oh yeah, and have that terrifying titan stomping around providence, kicking peoples brick walls in. I'm not sure you'll reach that 5K mark darwoth, what with all the good characters being eaten already, but even then it's still gonna be fun reading all the drama when your titan bulldozes a couple of outposts, possibly mine included. That is under the assumption that the character gets brought to providence when popham ends, I think I read thats how it worked.


Raid on Darwoth's base to steal some of the animals.
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Re: Destroy Popham already- move on

Postby Paradoxyc » Sat Mar 19, 2016 11:07 pm

How many boards does the ark require? Just curious
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Re: Destroy Popham already- move on

Postby Strakknuva225 » Sat Mar 19, 2016 11:14 pm

Paradoxyc wrote:How many boards does the ark require? Just curious


For last I checked, ludicrous numbers of dried boards and oiled boards. 55172, 12945. Something like that.
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Re: Destroy Popham already- move on

Postby Marue » Sun Mar 20, 2016 12:35 am

I just wanted my own tiny Salem cow when I played, but seems animals are like very exclusive thing to have in Salem. Ship is laughable effort, it takes too much work for a simple animal. I could play years to make ship, or I could go play some other game where I can actually rise cows without first making boards for no reason whole year. Probably would take a lot less time to buy real life cow.
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Re: Destroy Popham already- move on

Postby KruskDaMangled » Sun Mar 20, 2016 3:55 am

If you did most of the work yourself or a big part of it, yeah. Which is sort of the problem. I think there is a basic mismatch between the idea of the server - compete for stuff - and the method of transferring that stuff - cooperate. Also with the game itself. The game encourages competition and antisocial behavior to begin with. This was intended as being even more so in Popham. And yet the mechanic to transfer progress is cooperative and socially oriented to a point that clearly, is impossible or next to impossible.

The other option makes sense, kind of, but it seems like it leaves perfectly good dev work and it finding it's way into the normal game too much up to the players who earned it in the most ***** way possible. People you cannot necessarily count on to be responsible or fair about it. Actually it would be crazy to think they would. There is a huge incentive to play it for their own gain as much as they can.

Earlier crops and stuff that moved socially or by mercantilism or theft were not moved out by means of a kicking match that also let the best kicker take his biggest pair of kicking boots into an environment not really intended for that level of kicking.

Getting cows first or starting with enough cows to always have more cows than anyone else for "winning" seems fine to me. Being the only one that gets cows and having a very strong existing position and/or brand new monster of a guard dog character to protect that (even though Darwoth probably doesn't need that, he has a strong infrastructure already) is too much.

And a body can go on and on about how they "earned it" but again, I think they shouldn't "earn" something that good no matter how hard they worked and swindled for it. You can still have them "win" without it being at the expense of adding new content and the game being improved. It's silly to develop something that makes sense and has a place in the game like that, and then leave it up to someone with a vested interest (how could they not? this is a competitive game, I respect that) to gate that material to everyone else.

I'm also just not sure that mediating the introduction of something as finicky and bulky as cattle into Providence by means of player trade (trade that might not even happen, a monopoly makes sense) works. Corn and stuff was one thing, it's portable. you can trade readily. You cannot readily and conveniently trade a cow.

Better to have an NPC selling them like Popham.
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Re: Destroy Popham already- move on

Postby Paradoxyc » Sun Mar 20, 2016 4:23 am

the tears
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Re: Destroy Popham already- move on

Postby KruskDaMangled » Sun Mar 20, 2016 4:56 am

Just what I think about the situation, is all.

But no, it's not really eating me up if that's what you mean. I'm more annoyed and disappointed by the situation than angry or "butthurt".

It's just what I think is reasonable. Nobody in the playerbase should be able to earn the right to hog all the toys. Earn more toys, get them first, get them free, but not all of them.

It's a ***** waste of a lot of effort to leave it in the hands of any one player, especially in this particular case.
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