Reviresco wrote:What was raiding like a year ago?
People tearing through walls like papper and destroying every aspect of your base.
Reviresco wrote:What was raiding like a year ago?
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
nosfirebird wrote:have i posted idea's on how to improve raiding.... i suggested to put the usage of tea back into it. it was balanced enough when tea was in place. also tea was placed into the game for raiding.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Kuulikindel1 wrote:Maybe rush it a little. Lets say "popham" people feel the darkness danger growing so they decide to build 3 times smaller ship to GTFO of thereand ofcourse it requires 3 times less material, maybe it fits less animals but who cares - basic needs, survival instinct. If it would be up to me i would take my goat and use a rowboat to get to providence.
JohnCarver wrote:This way no matter how bad my day gets, a text message that one of you died to madness always seems to brighten it.
Kuulikindel1 wrote:Maybe rush it a little. Lets say "popham" people feel the darkness danger growing so they decide to build 3 times smaller ship to GTFO of thereand ofcourse it requires 3 times less material, maybe it fits less animals but who cares - basic needs, survival instinct. If it would be up to me i would take my goat and use a rowboat to get to providence.
Nikixos wrote:1 man and his goat travelling miles for days, doesn't sound good
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
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