Paradoxyc wrote:Hmm.. I remember there being quite a bit of lag when there was like 50 people in town for the butter churning event.
I don't remember there being much of an issue, like client-side lag? That can be handled by more finely tuned client settings to handle more models (which may not be available right now to the degree needed for that, but could be added). Otherwise if server lag then that's something that server upgrades could help to a degree, and code/architecture optimizations could help more. I think mechanics, map size, economy, and the way providence works in general (trading, room to move around, stalls, etc) are much more challenging issues than just getting a client to be able to keep track of 200 things moving around at once... Although that's not necessarily entirely trivial either, but again, with more players comes more revenue comes more development resources.