when is raiding going to be "improved"?

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Re: when is raiding going to be "improved"?

Postby Lazun123 » Sat Mar 12, 2016 3:26 am

insiqmeyer wrote:I don't know about you guys, but with 400 bile alt I can tank brazzier and break at least 1 layer of plank wall in about 4-6 hour. That right there take way less time than the time the person I am raiding took to hoard all his stuff, build his wall, repair his wall. I don't know why people still complaining, start on a expidition server or wait for the next one? And noooo it don't take a 500 bile alt to attack rail...you are doing something wrong.


400 to break a plank wall in 4-6 hours.......

How long did it take you to make that alt? And 4-6 hours to break down a wall, 4-6 hours of running back and forth chopping a wall.......
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Re: when is raiding going to be "improved"?

Postby Dallane » Sat Mar 12, 2016 3:27 am

Lazun123 wrote:
insiqmeyer wrote:I don't know about you guys, but with 400 bile alt I can tank brazzier and break at least 1 layer of plank wall in about 4-6 hour. That right there take way less time than the time the person I am raiding took to hoard all his stuff, build his wall, repair his wall. I don't know why people still complaining, start on a expidition server or wait for the next one? And noooo it don't take a 500 bile alt to attack rail...you are doing something wrong.


400 to break a plank wall in 4-6 hours.......

How long did it take you to make that alt? And 4-6 hours to break down a wall, 4-6 hours of running back and forth chopping a wall.......


Thats what JC wants to change about raiding. Make it more interesting than you falling asleep staring at your biles and a character slowing chipping down a wall.
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Re: when is raiding going to be "improved"?

Postby insiqmeyer » Sat Mar 12, 2016 3:30 am

Lazun123 wrote:
insiqmeyer wrote:I don't know about you guys, but with 400 bile alt I can tank brazzier and break at least 1 layer of plank wall in about 4-6 hour. That right there take way less time than the time the person I am raiding took to hoard all his stuff, build his wall, repair his wall. I don't know why people still complaining, start on a expidition server or wait for the next one? And noooo it don't take a 500 bile alt to attack rail...you are doing something wrong.


400 to break a plank wall in 4-6 hours.......

How long did it take you to make that alt? And 4-6 hours to break down a wall, 4-6 hours of running back and forth chopping a wall.......


no that 4-6 hour is to take tho whole wall down(with walking back and forth for crime countdown)...If you can stand on claim for 4-6 hour than am pretty sure your alt is more than 500 bile. Anyways 400 bile alt take less than a month to make. People like Darworth can prob make it overnight. So what you suggesting is just mainly fun for pro player.
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Re: when is raiding going to be "improved"?

Postby insiqmeyer » Sat Mar 12, 2016 3:31 am

Dallane wrote:
Lazun123 wrote:
insiqmeyer wrote:I don't know about you guys, but with 400 bile alt I can tank brazzier and break at least 1 layer of plank wall in about 4-6 hour. That right there take way less time than the time the person I am raiding took to hoard all his stuff, build his wall, repair his wall. I don't know why people still complaining, start on a expidition server or wait for the next one? And noooo it don't take a 500 bile alt to attack rail...you are doing something wrong.


400 to break a plank wall in 4-6 hours.......

How long did it take you to make that alt? And 4-6 hours to break down a wall, 4-6 hours of running back and forth chopping a wall.......


Thats what JC wants to change about raiding. Make it more interesting than you falling asleep staring at your biles and a character slowing chipping down a wall.


Yes, i agree on making it more interesting but not easier.
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Re: when is raiding going to be "improved"?

Postby Dallane » Sat Mar 12, 2016 3:33 am

insiqmeyer wrote:Yes, i agree on making it more interesting but not easier.


Just have to wait and see whats in store.
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Re: when is raiding going to be "improved"?

Postby DeepSixed » Sat Mar 12, 2016 3:36 am

Yeah... all that assuming defenders aren't reining down anvils via Long Range Mortar... :) It'll wake you up one way or another.

Better prep a few dozen 4-500 bile toons for any attempt against a target that's actively defended.

As for lockpicking- I suspect that's more to balance being able to lock houses vs a true Raider mechanic.

If I lose my Key keeper- I just destroy the gate and make a new one... but if you lose access to your house... do you destroy the house? Or do you pick the lock?...
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Re: when is raiding going to be "improved"?

Postby Darwoth » Sat Mar 12, 2016 3:43 am

you are a ***** idiot if you think it should take all day to get through a ***** newbs plank wall that cost 3 boards to create, the reality is that providence is a pve server and my historical foes are correct on that issue. and for the most part with the current cannon changes the expedition servers are as well.

sure, if i or someone else that is capable gets bored one day i might go to some ridiculous effort to make a point, but that is all it would be.

for what its worth i have not logged on to do anything in weeks other than check for waste claims or cannons which is why i have not ended popham yet, simply burnt out. once i motivate myself to get back on the horse and finish things up over there i to will be circling the wagons and retiring to the realm of inactivity until/if something notable changes as currently the game offers nothing but the monotony of doing endless tedious time consuming chores with no payoff at the end.
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Re: when is raiding going to be "improved"?

Postby Lazun123 » Sat Mar 12, 2016 3:50 am

Darwoth wrote:you are a ***** idiot if you think it should take all day to get through a ***** newbs plank wall that cost 3 boards to create, the reality is that providence is a pve server and my historical foes are correct on that issue. and for the most part with the current cannon changes the expedition servers are as well.

sure, if i or someone else that is capable gets bored one day i might go to some ridiculous effort to make a point, but that is all it would be.

for what its worth i have not logged on to do anything in weeks other than check for waste claims or cannons which is why i have not ended popham yet, simply burnt out. once i motivate myself to get back on the horse and finish things up over there i to will be circling the wagons and retiring to the realm of inactivity until/if something notable changes as currently the game offers nothing but the monotony of doing endless tedious time consuming chores with no payoff at the end.


The end reward of all the grind, is having a characture to do the fun crime stuffs, if the crime stuffs is dull then there is no reason to do the rest.

Being experienced in PVP and raiding Darwoth, what would be fair for new plays to actually stand a chance, meanwhile offering the old excitment of PvP and raiding?
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Re: when is raiding going to be "improved"?

Postby insiqmeyer » Sat Mar 12, 2016 3:56 am

Darwoth wrote:you are a ***** idiot if you think it should take all day to get through a ***** newbs plank wall that cost 3 boards to create, the reality is that providence is a pve server and my historical foes are correct on that issue. and for the most part with the current cannon changes the expedition servers are as well.

sure, if i or someone else that is capable gets bored one day i might go to some ridiculous effort to make a point, but that is all it would be.

for what its worth i have not logged on to do anything in weeks other than check for waste claims or cannons which is why i have not ended popham yet, simply burnt out. once i motivate myself to get back on the horse and finish things up over there i to will be circling the wagons and retiring to the realm of inactivity until/if something notable changes as currently the game offers nothing but the monotony of doing endless tedious time consuming chores with no payoff at the end.


I get your point and agree on it is a pve server. What I mean is when you raid someone base, you not really only taking the 1 segment of wall. If i was raided, I would prob lose all my good stuff that take months to acquire, I would probably rebuild somewhere else also in case of revisit. So in the end I lose so much more than just a plank wall. While the raider only lost the the time breaking it down and you can raid multiple claims with a character so I wouldn't count the time creating it.
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Re: when is raiding going to be "improved"?

Postby Darwoth » Sat Mar 12, 2016 4:22 am

it was fine before everything was ruined around christmas, other than a few notable exceptions i nailed after weeks of prep time and a cost of hundreds of thousands of silver the only towns that ever got hit were the ones with catastrophic design flaws and apathetic inhabitants that could not be bothered to try and defend themselves. and even those were a multiple day affair that was heavily weighted to the defenders advantage. since there were a grand total of about 15 people that had any tangible experience with raiding the chicken littles like the above fellow that thinks it is reasonable that a plank wall take 6 hours to get through got their way and here we are.

the fact that mouser, heffernan and a loose coalition of 8 other morons got their town rolled in 3 days and made repeated massive errors in their defense (like leaving their stones outside, derping around at the attack base, collecting water/chasing 5 stat bait alts on a 70 stat "main" during a siege and so on) at the exact moment JC came back after being completely out of the loop for 3 months did not help either.

the current situation is a kneejerk reaction to what amounted to the most idiotic display of defense in the games history, the incoming raider changes may change things but probably not by much, or if they do will have other consequences such as further dumbing things down to the point of he with the most bodies win. before the tea nerf under the old drain rate it took over an hour and a half for a 700 stat character to get through a brick wall that had no braziers, ANY town of note had on average 2 - 3 brick walls and 5 - 10 plank. after the tea nerf you can easily mutliply that time factor by ten because you will only be able to even be on the claim for approximately 6 minutes before passing out, and after about a minute and 15 seconds without the tea regeneration to keep your stats up the damage you are doing to the wall is negligible.

it was "balanced" before christmas where the defenders would literally have NEVER lost a town if they had bothered to defend yet the attackers would not have to spend 2 weeks on a deserted town.

it was balanced far better a year ago before the soak values were ramped up to the assinine levels they are currently at.

and yet still it was even MORE balanced during the days of jamestown/roanoke when a 1000 stat character could chew through a plank in 10 minutes and there was no TBC or stocks to **** on him with, i was solo back then to and everyone on both jamestown and roanoke was after me then just like now and yet i was never successfully raided.


the salem playerbase is weak, apathetic and nothing but sheep waiting to be eaten. as such the game was ruined to accommodate this reality and keep them from ragequitting on account of someone competent enough to fill braziers, repair walls or have a few combat fighters and the balls to use them being the extreme 1% rarity.
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