When animal ko's u but don't kills

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Re: When animal ko's u but don't kills

Postby Flame » Fri Mar 04, 2016 10:58 am

I am the first that would die, Bro', indeed. Yet, that would be hugely FAIR, 'cuz i am dumb! XDD
Being killed by a beast (without glitch or bugs) is just fine, if you're a hunter.

Maybe, a bow is needed, before this mechanic is implemented, otherwise hunting would become an unfair battle. Humans needs cheap ranged weapons against huge claws beasts.
Also, like in H&H, that wasn't a 100% chance. Sometimes, beasts just flee, when you're ko. They won, they flee. They, sometimes, kills you.
A cougar would prolly flee in many cases.

John. For what i read, my demand is not that much popular. : (
If Providence dislike a danger when hunting a bear, then try to ask to Popham.


And if you're going to add a mechanism thanks to one single man asking for it, i feel any guilty. It's not me that decides admin criteria. ;D
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Re: When animal ko's u but don't kills

Postby Forungi » Fri Mar 04, 2016 11:10 am

Sounds like a good idea ¦]
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Re: When animal ko's u but don't kills

Postby Kuulikindel1 » Fri Mar 04, 2016 11:24 am

Things are fine as they are...
People who should have a word in this matter are guys who are able to kill all the monsters. If hunting is too easy for you in the light move to darkness. It's easy to die to darkness monsters. A little lagg / broken bone/ miss calculation / pile of woods in your trajectory and your rekt. Now imagine to lose few years of your progress due to something ****** like that. I don't approve tweaking monsters to permakill.

You guys can always suggest to make alts for hunthing.. but I think we all agree this is not the direction we want to continue with this game.

After guns lost their effectiveness against monsters FurFur's are out of my league and not to talk about darkenbears. So I have a long way to go before I can be a beastmaster.
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Re: When animal ko's u but don't kills

Postby Keir » Fri Mar 04, 2016 2:09 pm

JohnCarver wrote:Hmmm.... So it seems due to popular demand I should evaluate more permadeath mechanics?


Yes.
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Re: When animal ko's u but don't kills

Postby JamesBonham » Fri Mar 04, 2016 3:51 pm

No.
The Paradox of the Beaver.
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Re: When animal ko's u but don't kills

Postby Trismegistus » Fri Mar 04, 2016 4:07 pm

This seems like it would only result in more newer players' first characters dying (I would guess more than not would quit the game with this setback) and more hunting alts for older players who don't already have them. Is this a good thing or an intended thing? I don't know.
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Re: When animal ko's u but don't kills

Postby KruskDaMangled » Fri Mar 04, 2016 4:16 pm

Trismegistus wrote:This seems like it would only result in more newer players' first characters dying (I would guess more than not would quit the game with this setback) and more hunting alts for older players who don't already have them. Is this a good thing or an intended thing? I don't know.


Even if Bear and Deer could kill you it would never happen to any of those players worthy of the distinction because it's so easy to cheese anything without radical mobility/the ability to tenaciously chase you like a Whispoosh and other Darkness creatures.

For various reasons, really. Just having the sit awareness to keep track of your biles and the tempo of the fight, and what the animal is doing for one, abusing the terrain, and like, access to equipment and tactics that frustrate "dumb old animal" fighting abilities.
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Re: When animal ko's u but don't kills

Postby Lusewing » Fri Mar 04, 2016 4:46 pm

If players would quit after one death then Salem might not be the game for them. Personally I think a permanent bile hit might be a good option as it gives them a chance to learn from their mistakes and it is more of a set back for higher leveled players who really should know better.
Do not argue with idiots, for they will pull you down to their level, then beat you with experience.
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Re: When animal ko's u but don't kills

Postby Trismegistus » Fri Mar 04, 2016 5:02 pm

KruskDaMangled wrote:
Even if Bear and Deer could kill you it would never happen to any of those players worthy of the distinction because it's so easy to cheese anything without radical mobility/the ability to tenaciously chase you like a Whispoosh and other Darkness creatures.

For various reasons, really. Just having the sit awareness to keep track of your biles and the tempo of the fight, and what the animal is doing for one, abusing the terrain, and like, access to equipment and tactics that frustrate "dumb old animal" fighting abilities.

I don't know exactly what you mean by "worthy of distinction," but since you quoted me I have to assume you were referring to the players I pointed out.

You have the complete opposite vision that I have of the playerbase's actions and reactions to the beginning of the game. I wasn't thinking of bears or deer. It's cougars that I would guess have the most KO numbers (or at least highest aggro-to-KO ratio) of newer players. I can only speak for myself but I assume it's the same for others. When I was new and had, I don't know, ~ 50 biles or less I had been KO'd by cougars a handful of times by accidently running up on them and never once aggro'd by a bear though I had seen many of them. Bears are easy to see and hear and don't aggro unless you get close to them for an annoying amount of time. Deer is the same that it won't aggro you unless you attack them. You can't outrun a cougar if it aggros you unless, as you say, you can use the terrain to your advantage but there is no guarantee that situation will afford itself.

You're talking about keep track of biles, tempo of the fight, what the animal is doing, access to equipment and tactics. These are all experience things and require enough biles to allow tracking or a tempo. A new player with 30-40 biles that doesn't have weapon skills yet is one or two hit KO by these creatures. In fighting deer for the first few times, a newer player will have broken bones and KO at some point when it takes them 8-10 hits to kill them. More newb deaths.

As far as veteran players taking their mains out for hunting in a permakill situation, look at how the playerbase reacts to a bloodmoon. Anything could happen. Even if you have killed 75,000 deer with one hit each and never been touched by one, your client can crash at the wrong time. More alts.
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Re: When animal ko's u but don't kills

Postby Flame » Fri Mar 04, 2016 9:36 pm

If hunting is too easy for you


No, it's not. I'm not able to hunt a cougar without the door glitch, and yet not able to hunt a bear. All i do is Stomp, basically.
IF
i care about the matter that hunt them without getting ko is the aim.
Actually i could just go there and get ko a couple of time before they die.

Don't think that i'm talking about this only because i'm too lazy to move my house. I really think this could be (or could not) a mechanism that improve the game experience to high and low levels players. The only real danger would be the cougar, 'cuz he's really strong and quick.
As Brodrich said, we can make this discussion about Bears only, then.

Yep, cougars are the ghost of newby and my worste nightmare.
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