search.php?keywords=timber&terms=all&author=TotalyMeow&sc=1&sf=all&sr=posts&sk=t&sd=d&st=0&ch=300&t=0&submit=SearchTotalyMeow wrote:More than 5 isn't actually going to give you any benefit, only that you know you aren't closer than 5 if you do 6. And gates don't make any difference, it's just a structure like any other.
TotalyMeow wrote:And stuff not on a claim will decay after awhile. Usually, you can build a timber pile and it will finish before it decays, but not always.
TotalyMeow wrote:Crows have nothing to do with timber piles. So, you don't have to worry about them either way.
TotalyMeow wrote:No, once the piles dry, the chance for rotting stops. You got unlucky.
TotalyMeow wrote:I don't think it does. The last time I asked John about it to confirm how it works, he said structures with hitboxes and that moving things like animals and people don't count.
TotalyMeow wrote:Animals are not structure, and neither are people. It's okay for animals and people to walk past your timber piles.
TotalyMeow wrote:Pavement does not affect it. Only structures with hit boxes.
TotalyMeow wrote:I like to put them at the corners of my fields, makes a nice grid of it's own. Sure, the piles are a bit further apart than they need to be, but no wasted space.
TotalyMeow wrote:kitty629 wrote:I read the wiki about the six tile rule for any objects near them causing more chances of infection, but it did not mention whether a paved surface is better or not. Does it make a difference?
No. Some people like it for aesthetics, though.
TotalyMeow wrote:Nsuidara wrote:can i build near Timber Pine -> Till Field ? or not too... and "decayed"
You can build timber piles one fields, yes. Almost everyone does that.
TotalyMeow wrote:The server clock stops when the server is down. Pretty much everything on a timer will take longer because downtime doesn't count.