Understanding objects movement in base and fence doors

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Re: Understanding objects movement in base and fence doors

Postby DeepSixed » Fri Feb 12, 2016 1:26 am

building wood... going for stone?

Might as well put out a for destruction sign too...

Even plank is now a poor cousin... it's Brick or Metal you should be shooting for.

Sorry, RIP
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Re: Understanding objects movement in base and fence doors

Postby Lusewing » Fri Feb 12, 2016 1:31 am

Having a layered wall is far better then just having a brick wall. Plus, so long as it is planned out right, a base can secure its self with the initial stonehedge and then just add each of the stronger walls behind the first wall to keep adding defenses.
Do not argue with idiots, for they will pull you down to their level, then beat you with experience.
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Re: Understanding objects movement in base and fence doors

Postby Paradoxyc » Fri Feb 12, 2016 1:59 am

DeepSixed wrote:building wood... going for stone?

Might as well put out a for destruction sign too...

Even plank is now a poor cousin... it's Brick or Metal you should be shooting for.

Sorry, RIP


What are you on about? It takes so much more humours and time to just break a split fence now. He will be fine with whatever he builds as long as he can upgrade over time.
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Re: Understanding objects movement in base and fence doors

Postby Fidgety » Fri Feb 12, 2016 4:36 pm

Kandarim wrote:NOT a good idea with gates and walls.
If your cornerposts do not have exactly the right distance between them, you will not be able to build a gate.
ALWAYS have your walls/gates lined out with the coarse grid, for your own sanity.


+1 This warning.

My first base I built I created all corner posts first. I had read to make sure they are very precise and done with the landscape tool looking over head and making sure the wall segment is actually in the red square and not over.
Yesterday on my new base, I totally forgot due to tiredness from marathoning the game overnight. Straight away the gates wouldn't fit and I knew I had made a big mistake. I checked all the corner posts and realized they would all have to come down. It took blooming ages to destroy 5 corner posts (stone hedge posts).
But, I then discovered another mistake I had made. When I finally destroyed the 5 Corner posts I had made and decided it would be easier to just keep extending from the initial corner post and finish with the gates. I discovered the corner posts were way way cheaper in materials doing it this way.
On my last base, because it was for me and another player, it was quite a large area to wall and we had gates on all 4 sides. 8 starter posts were erected first at full cost in materials. Then it seemed never ending searching for granite to get the job finished. We were travelling so far, you wouldn't believe, looking for granite boulders (neither of us could excavate granite yet). We finally found out that because we were shift and scrolling the materials into the blueprints, the granite was getting used up as standard stone. hence us using up loads of it.
This game has a steep learning curve and is not forgiving of mistakes. I have read loads on the wiki but it seems never ending all the little tips and tricks i come across everyday reading the forum.
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Re: Understanding objects movement in base and fence doors

Postby Chimm » Sun Feb 21, 2016 9:52 pm

Fidgety wrote: We finally found out that because we were shift and scrolling the materials into the blueprints, the granite was getting used up as standard stone. hence us using up loads of it.
This game has a steep learning curve and is not forgiving of mistakes. I have read loads on the wiki but it seems never ending all the little tips and tricks i come across everyday reading the forum.


Yep, did the same mistake with my hard earned granite. Now I keep the granite in my backpack when building granite stuff to not loose anything by accident. This steep learning curve is part fun and rewarding and part frustrating. This game really tries for a real experience.
“Only with a leaf can I talk of the forest,” - Visar Zhiti
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