Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby JohnCarver » Wed Feb 17, 2016 4:50 am

jcwilk wrote: that we would be happy to do because we wouldn't be terrified


It terrifies me to think that you would think I would implement something that alleviates things that terrify you.
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Re: Small Ideas Thread

Postby jcwilk » Wed Feb 17, 2016 4:53 am

JohnCarver wrote:
jcwilk wrote: that we would be happy to do because we wouldn't be terrified


It terrifies me to think that you would think I would implement something that alleviates things that terrify you.


I used to be terrified that I might not actually be currently gingerly caressing a whittling table but then you made a sound effect for it and the nightmares went away.
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Re: Small Ideas Thread

Postby Icon » Wed Feb 17, 2016 4:57 am

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Re: Small Ideas Thread

Postby DarkNacht » Wed Feb 17, 2016 6:44 am

Allow potions to to consumed without using up the glass, but require the glass be destroyed to activate the effect.
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Re: Small Ideas Thread

Postby Dallane » Wed Feb 17, 2016 6:44 am

TotalyMeow wrote:People have been drinking potions and smashing the bottles since the beginning of tabletop rpgs. I see no reason to change that.


100x THIS!

Stop being lazy with glass people. It's stupid ez to get.
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Re: Small Ideas Thread

Postby Heffernan » Thu Feb 18, 2016 9:08 pm

allow us to smash glass of any type against the wall to create a different amount depending of glass itemused of "glass shards" as inspirational :))
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Re: Small Ideas Thread

Postby jakhollin » Thu Feb 18, 2016 9:16 pm

Heffernan wrote:allow us to smash glass of any type against the wall to create a different amount depending of glass itemused of "glass shards" as inspirational :))


Someone else used to have fun playing with florescent lights like me! I do like the idea of shattering glass. If you throw it on the ground in town the area could be riddled with glass and anyone not wearing shoes or hay bails gets a blood debuff. :lol:
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Re: Small Ideas Thread

Postby Paradoxyc » Fri Feb 19, 2016 3:08 am

Eating animation when feasting? For whenever you eat an item
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Re: Small Ideas Thread

Postby Icon » Fri Feb 19, 2016 4:18 am

Paradoxyc wrote:Eating animation when feasting? For whenever you eat an item


This, but the food item animated in must be sausage, and he has to take it in 1 bite. Common Marp, get to work
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Re: Small Ideas Thread

Postby jakhollin » Fri Feb 19, 2016 6:10 am

Icon wrote:
This, but the food item animated in must be sausage, and he has to take it in 1 bite. Common Marp, get to work


Should be like this at the start

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And this at the end.

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