jcwilk wrote: that we would be happy to do because we wouldn't be terrified
It terrifies me to think that you would think I would implement something that alleviates things that terrify you.
jcwilk wrote: that we would be happy to do because we wouldn't be terrified
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:jcwilk wrote: that we would be happy to do because we wouldn't be terrified
It terrifies me to think that you would think I would implement something that alleviates things that terrify you.
JohnCarver wrote:This way no matter how bad my day gets, a text message that one of you died to madness always seems to brighten it.
TotalyMeow wrote:People have been drinking potions and smashing the bottles since the beginning of tabletop rpgs. I see no reason to change that.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Heffernan wrote:allow us to smash glass of any type against the wall to create a different amount depending of glass itemused of "glass shards" as inspirational)
Paradoxyc wrote:Eating animation when feasting? For whenever you eat an item
Icon wrote:
This, but the food item animated in must be sausage, and he has to take it in 1 bite. Common Marp, get to work
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