Procne wrote:Uhm I think something ate my post.
I was thinking - wouldn't it be better, if braziers / torches applied some charges? At the cost of reduced penalty/length of charges
Currently it seems to me that biggest problem for raiders are those charges, and it doesn't seem to matter much if they raid well protected village or some noob camp.
I don't raid so these are empty words, but what do raiders think?
Charges gave many options for Devs and they can use them in many different ways, all depends what kind of raiding style they want to create:
- increase BB drain, while on hostile claim, as charges are increasing on character,
- charges can increase BB cost while stealing any goods, more you steal more BB you burn for every item,
- charges can increase braziers/torchposts dmg or rate of fire,
- dmg taken from other players can depend on charges quantity, more charges works like reeling and/or imbalance during fight,
- dmg done to other players can be decreased while more charges are accumulated on char,
- character can run slower if charges will be above some level,
- characters with more charges leave scents that last longer or can give more scent-charges while accumulated by rangers
(improved tracking? there is too many of scents on crime scene right now, imho decreasing amount of scents, but increasing amount of charges per scent will look and work better

),