I started playing online multiplayer games back in 1997, but I don't have any Diablo, Infantry (Sony Station game), or SubSpace/Continuum (top-down space shooter) screenshots anymore, sadly. I eventually moved on to MMORPGs. My first was Dark Age of Camelot, in 2001. I only have a few from that game and WoW (quit shortly before BC and briefly came back in WotLK).
Dark Age of Camelot
I almost always played my Friar. It was a jack-of-all-trades self-buffing class in a game rife with buff bots buffing specialized classes. Therefore, it was gimp. I still loved the character, though. DAOC, which had always been a PvP-centric game, ruined itself by adding mandatory PvE horse **** with sky-high time requirements (Master Levels [PvE raids that also required additional PvE grinding to allow unlocking the next] and Artifacts [which were gotten through PvE, had to be unlocked with several scrolls dropped very rarely in PvE, and then had to be leveled up, almost entirely in PvE) if you wanted to be at all relevant in PvP. Ironically, the next game I would play was WoW.
Defending
Sieging
Invasion
Flavor-of-the-Month Classes
Roleplay Opportunities
World of Warcraft
Someone Else's Molten Core screenshot that has me in it (I still hate the color orange)
I left shortly before AQ40 was released because I was taking 33 credit hours (retook 3 courses to raise my GPA to Summa Cum Laude) and finishing my bachelor's. We had BWL on full clear at the time. I offered my guild my account but they said I'd be back soon. I wasn't.
I came back after WotLK was fairly old and tried to get my tank going again, but it was too much work and I was no longer a young kid without many responsibilities. I mostly dinked around on my PvP healer druid and then unsubbed again.
Warhammer
Warhammer: Age of Reckoning was ruined by Electronic Arts. I know it's very fashionable to blame EA for stuff, but it is true. They slashed 2/3 of the end-game content and did not address population imbalances. Unlike DAoC, Warhammer only had 2 factions, not 3, so there was no self-balancing. Despite all of this, I loved this game. I played in the Orc vs Dwarves pairing, which was made before EA ruined everything, and it was the most nuanced gaming environment I have ever experienced. The Games Workshop people did their part admirably.
Also, tanks were amazing in this game. Their damage was very poor, which was fine, but they had amazing utility (e.g., bodyguard damage sharing, bonuses to and against siege damage, channeled shield blocking, group buffs, and more), and godly survivability. Most importantly, there was collision detection, and tanks had knockbacks. You really felt like you were doing your job, unlike in other games where you wondered why you weren't playing a DPS.
Ramp Blocking pt. 1
Ramp Blocking pt. 2
Killstealing with peanut tank damage
Morale Building pt. 1
Morale Building pt. 2
DAoC Easter egg (traveling through a Chaos portal)
Of course the only SS I appear to have of the front of my character is when I had newbie gear.
Detail
Sewer level (no giant rats, at least...as far as I remember)
Killing the borderline NSWF strongest PvE boss (not pictured)
End-Game PvP/PvE that EA Slashed to 1/3
Sieges
Tanks could even kill casters if they timed their channeled spell resist well (most powerful Bright Wizard on the server at the time).
Think this was the highest PvP rank I got.
EVE Online
I basically just lived in Low Sec (not truly carebearish but still fairly safe) and would swap clones to do faction warfare logistics (healing) because repairing didn't cost you enemy faction standing for some reason--probably intended to entice people to be healers.
Spreadsheets. In. Spaaaaaace!
I flew a Dominix at first, then a Navy Dominix (Pictured), and finally a Rattlesnake.
I had to quit EVE after about 18 months because I was now in grad school--you may have noticed I occasionally make an inexcusably long post--and buried in work. However, I kept watching EVE streams. One day I saw Daopa was streaming a game I hadn't seen before.
Onward! To Victor-ack!