Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby salemwutwut » Mon Feb 15, 2016 2:24 pm

different colors for each tea bucket type
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Re: Small Ideas Thread

Postby Lansett » Tue Feb 16, 2016 1:33 am

The ability to port from anywhere on a claim if I've my leanto (homestead) on that claim; the same way the claim's owner can do so when the stake is his homestead.
That'd be nice for every alts or friendly squatters.
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Re: Small Ideas Thread

Postby Icon » Tue Feb 16, 2016 1:44 am

Lansett wrote:The ability to port from anywhere on a claim if I've my leanto (homestead) on that claim; the same way the claim's owner can do so when the stake is his homestead.
That'd be nice for every alts or friendly squatters.


this would negate the whole point of using leanto's
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Re: Small Ideas Thread

Postby YellowDonkey » Tue Feb 16, 2016 3:21 am

It would be nice to have:
1) Tobacco and tea sacks
2) A new structure for drying tobacco. Drying only 2 leaves per drying frame is not very convinient. And we have no indicator if the frame is empty or full, and tobacco ready or not. So i suggest a new, larger structure, something like this:
Image
Image

It would be nice, if smoking lasts longer, at least 30 seconds, may be a minute, with visual effects of smoke clouds under the head etc, a bit of roleplay. No need to hurry, it's time to smoke and chat.
Madness looks rather harmless, as a new player i didnt even noticed it. Despite my rather high online, it was never over 4 and usually around 0-1. Not enough danger, too easy to escape and reduce it. I would be happy, if madness will be buffed a bit.
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Re: Small Ideas Thread

Postby JohnCarver » Tue Feb 16, 2016 4:19 am

YellowDonkey wrote:if madness will be buffed a bit.


ORLY....
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Small Ideas Thread

Postby DarkNacht » Tue Feb 16, 2016 6:57 am

YellowDonkey wrote:It would be nice to have:
1) Tobacco and tea sacks
2) A new structure for drying tobacco. Drying only 2 leaves per drying frame is not very convinient. And we have no indicator if the frame is empty or full, and tobacco ready or not. So i suggest a new, larger structure, something like this:
Image
Image

It would be nice, if smoking lasts longer, at least 30 seconds, may be a minute, with visual effects of smoke clouds under the head etc, a bit of roleplay. No need to hurry, it's time to smoke and chat.
Madness looks rather harmless, as a new player i didnt even noticed it. Despite my rather high online, it was never over 4 and usually around 0-1. Not enough danger, too easy to escape and reduce it. I would be happy, if madness will be buffed a bit.

100% agree with everything here. Get on it JC more convenient tobacco drying and storage countered with more time used smoking and more extreme madness.
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Re: Small Ideas Thread

Postby salemwutwut » Tue Feb 16, 2016 10:48 am

when a knive blade wears out while butchering, equip the next one in toolbelt, now that madness is a thing
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Re: Small Ideas Thread

Postby Fidgety » Tue Feb 16, 2016 11:07 am

Yes I agree with ramping up the madness. I enjoyed the madness when first encountered and now its little more than a inconvenance that can easily be controlled. I think the game needs to have some more things added that give big madness increases that cant be avoided and are random maybe. kind of like witnessing a gnome only something that cant be avoided. Once I learnt how to control madness it hasn't gone past 1 - 3. It's no longer fun and just something that keeps me having a timer set for every 15 mins to study.
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Re: Small Ideas Thread

Postby salemwutwut » Tue Feb 16, 2016 12:00 pm

thats normal because you learned how to avoid madness... that's like learning to avoid bloodmoon risks or diseases sources... there's nothing wrong with having the benefits of having the knowledge
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Re: Small Ideas Thread

Postby YellowDonkey » Tue Feb 16, 2016 12:31 pm

salemwutwut wrote:thats normal because you learned how to avoid madness... that's like learning to avoid bloodmoon risks or diseases sources... there's nothing wrong with having the benefits of having the knowledge

But it is too easy. Diseases are simple and all you need to do is wearing a mask. It is ok. But we have a large system of reducing madness, all that tobacco planting, and teddybears, and a lot of events while you are mad. So madness should be much more funny and dangerous. For now madness is not a punch, it is a gentle tickling. It is a bit unconvinient, but nothing more. Even madness while butchering does not solve the problem, it does not make it more dangerous, it just make low quality iron a bit more usefull.
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