Moldy crows

Ask and answer any and all questions pertaining to Salem's game-play.

Moldy crows

Postby strpk0 » Mon Feb 15, 2016 10:10 pm

So after recently beginning to harvest my boards that I laid out to dry, I have noticed that almost 50-60% of them have gone moldy, even though my setup is what should be considered "spacious enough". I have a question: can crows somehow cause timber piles to go moldy if they spend some time near them (or for that matter, natural forageable plants that grow by default)?
Because it seems like every time I logged in there was always a crow or two messing around in there and it was just too risky IMO to do anything about them (running through the timber piles chasing the crows away would probably do more harm than good I thought).

Here's a pic of my setup (mind the endless piles of dropped moldy boards, if you can see them):
Image
strpk0
 
Posts: 59
Joined: Thu Dec 26, 2013 5:05 am

Re: Moldy crows

Postby jakhollin » Mon Feb 15, 2016 10:17 pm

It has been stated that anything that you cannot move through will cause boards to go moldy. So a fallen tree log should not cause moldy boards. A crow on the other hand may (this is a good question). You also have to ask then do snakes, rabbits, beavers, deer and bears also cause this. I do believe there is also just a random chance that boards end up being moldy no matter what. This is what you probably want to know.

What below can cause moldy boards in a timber pile (yes/no)

Players
small game
large game
crows
frogs
crabs
salamanders
cliff walls
User avatar
jakhollin
 
Posts: 1175
Joined: Mon Nov 12, 2012 4:11 am

Re: Moldy crows

Postby strpk0 » Mon Feb 15, 2016 10:28 pm

jakhollin wrote:It has been stated that anything that you cannot move through will cause boards to go moldy. So a fallen tree log should not cause moldy boards. A crow on the other hand may (this is a good question). You also have to ask then do snakes, rabbits, beavers, deer and bears also cause this. I do believe there is also just a random chance that boards end up being moldy no matter what. This is what you probably want to know.


Thanks for the reply!
I do know some timber piles are going to go moldy regardless of what you do, but the amount of moldy boards I'm getting seems extreme. Now this could be the norm in this game, but it would seem more to me like I'm doing something wrong.
strpk0
 
Posts: 59
Joined: Thu Dec 26, 2013 5:05 am

Re: Moldy crows

Postby jakhollin » Mon Feb 15, 2016 10:33 pm

The wiki says separate by 5 tiles. Do 6 to be safe. Even though it may look like 5 tiles sometimes you may be just within range. I do 6 tiles personally as I do not want to even risk it.
User avatar
jakhollin
 
Posts: 1175
Joined: Mon Nov 12, 2012 4:11 am

Re: Moldy crows

Postby Vernon » Mon Feb 15, 2016 10:42 pm

i personally just harvested over 50 pile, around 8 pile of moldy boards others were clean, i leave 6 tiles (considering the piles is already taking a 9 tiles square)
Note: the piles were dryd for a couple of days before i gathered em
Pilgrims have been mysteriously silent on the subject of cheese.
HS: "Maynard"
JohnCarver wrote:Your concerns are both valid and alarming in a way that tickles my fancy in all the right places.
User avatar
Vernon
 
Posts: 86
Joined: Sat Dec 12, 2015 4:16 pm

Re: Moldy crows

Postby Taipion » Mon Feb 15, 2016 10:59 pm

Afaik things like players and animals do not count for moldy boards, but I might remember that wrong,
maybe Meow is kind enough to say it once again and then we put it in the wiki so people know and stop asking the same question over and over again. ;)
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
Taipion
 
Posts: 2662
Joined: Fri Mar 08, 2013 4:12 pm

Re: Moldy crows

Postby Rubberduckbandit » Mon Feb 15, 2016 11:55 pm

Idk about animals, but I'm positive meow or one of the purples, said something along the lines of you could camp/have a sleepover near your boards, and they wouldn't go moldy. So players don't make boards moldy. If animals are a problem just pave the entire area.
User avatar
Rubberduckbandit
 
Posts: 1415
Joined: Fri Dec 19, 2014 5:47 pm

Re: Moldy crows

Postby Procne » Tue Feb 16, 2016 12:14 am

jakhollin wrote:It has been stated that anything that you cannot move through will cause boards to go moldy. So a fallen tree log should not cause moldy boards. A crow on the other hand may (this is a good question). You also have to ask then do snakes, rabbits, beavers, deer and bears also cause this. I do believe there is also just a random chance that boards end up being moldy no matter what. This is what you probably want to know.

What below can cause moldy boards in a timber pile (yes/no)

Players
small game
large game
crows
frogs
crabs
salamanders
cliff walls


I remember one of the devs has confirmed that none of the animals, neither players, can cause the mold. However I couldn't find the quote...
Image
Procne
 
Posts: 3696
Joined: Mon Sep 03, 2012 11:34 pm

Re: Moldy crows

Postby TotalyMeow » Tue Feb 16, 2016 12:56 am

This isn't in the wiki yet? Players, animals, and foragables have no effect on board piles. Only actual Structures that also have Hit Boxes, which means that leantos are also fine, but things like toolboxes, walls, and smelters are not. Natural structures count too so don't put board piles next to growing trees or whatever. Cliffs do not hurt your board piles.

What happened in this case is that you just got unlucky.
Community Manager for Mortal Moments Inc.

Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
User avatar
TotalyMeow
 
Posts: 3782
Joined: Thu Jun 05, 2014 8:14 pm

Re: Moldy crows

Postby strpk0 » Tue Feb 16, 2016 1:53 am

TotalyMeow wrote:This isn't in the wiki yet? Players, animals, and foragables have no effect on board piles. Only actual Structures that also have Hit Boxes, which means that leantos are also fine, but things like toolboxes, walls, and smelters are not. Natural structures count too so don't put board piles next to growing trees or whatever. Cliffs do not hurt your board piles.

What happened in this case is that you just got unlucky.


I see, thanks for the clarification :D

Little suggestion:
Would be neat if there was some form of feature that "warns" you when a timber pile is too close to another structure. Something that is checked server-side with the same code that timber piles function with, that way you don't have to just hope your timber pile is safe (as it can possibly be anyway) or not from mold growth. For now I'll just bite the bullet and play it safe with 6-tile spacing.
Thanks to everyone for the help ^^
strpk0
 
Posts: 59
Joined: Thu Dec 26, 2013 5:05 am

Next

Return to Help!

Who is online

Users browsing this forum: No registered users and 20 guests