Game Development: Criminally Thanksgiving

Announcements of major changes to Salem.

Re: Game Development: Criminally Thanksgiving

Postby Darwoth » Thu Nov 22, 2012 3:57 pm

as expected there is no shortage of carebears and zergers claiming that if it takes 20 people to do anything all is well.

hopefully the devs are intelligent enough to know better.
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Re: Game Development: Criminally Thanksgiving

Postby staxjax » Thu Nov 22, 2012 4:01 pm

What do you mean...I just raided a base with only 2 people inside the darkness. It wasn't as bad as you were making it out to be. By the time I got back to my own base ~2 hours away, my crime debuff was long gone.
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Re: Game Development: Criminally Thanksgiving

Postby Darwoth » Thu Nov 22, 2012 4:10 pm

staxjax wrote:What do you mean...I just raided a base with only 2 people inside the darkness. It wasn't as bad as you were making it out to be. By the time I got back to my own base ~2 hours away, my crime debuff was long gone.



what i mentioned are the numbers and distances that actually happened 5 minutes after it happened. so it is in fact exactly how i made it out to be.
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Re: Game Development: Criminally Thanksgiving

Postby darnokpl » Thu Nov 22, 2012 4:20 pm

Ass_Kraken wrote:
darnokpl wrote:
Ornery wrote:They'd see you were online and not in Boston, so they wouldn't be trying to summon anyway.


True, but anyone can do that before he go to sleep or work, so his char will be always on?

It dosen't change anything if they just left themselves online, I seriously don't see what you're getting at.


viewtopic.php?f=2&t=2286&start=40#p24824
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Re: Game Development: Criminally Thanksgiving

Postby Scipio » Thu Nov 22, 2012 5:50 pm

Much more important: jorb played Secret of Mana.
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Re: Game Development: Criminally Thanksgiving

Postby colesie » Thu Nov 22, 2012 5:54 pm

loftar wrote:
colesie wrote:*Golfclap

y u h8 QQ

I'm not h8in :p
Good job I just want to finish my mighty church of Jorb!
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Re: Game Development: Criminally Thanksgiving

Postby loftar » Thu Nov 22, 2012 6:23 pm

staxjax wrote:The crime debuff fails to update the time left at present rate and I have to relog to fix it.

That's why Jorb wrote to pl0x update your clients. ;)
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Re: Game Development: Criminally Thanksgiving

Postby Darwoth » Thu Nov 22, 2012 10:45 pm

upon further consideration this change is a gamebreaker for me in its current format, myself and my guild have always done more with less. this changes the mechanics so that isn't feasible with any degree of reason (ie making a bunch of alts)

taking into account black bile drain while tearing down gates and then brazier fire on top of that you will need to be in a group to breach even a poorly constructed ***** with a couple of braziers to steal someones rabbit meat and 3 nails, now that you have to wait several times longer to regenerate your stats it quickly becomes not worth the time/effort to raid unless in a group.

as if the larger groups did not already have a myriad of advantages, now with this single change you have forced everyone to be pigeonholed into a group of garbageplayers if they want to do anything other than plant corn fields and model new shirt graphics. hopefully this is tweaked considerably or done away with entirely as i did not want to play darkfall 2 next month.
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Re: Game Development: Criminally Thanksgiving

Postby xweetok59 » Thu Nov 22, 2012 10:49 pm

Darwoth wrote:taking into account black bile drain while tearing down gates and then brazier fire on top of that you will need to be in a group to breach even a poorly constructed ***** with a couple of braziers to steal someones rabbit meat and 3 nails, now that you have to wait several times longer to regenerate your stats it quickly becomes not worth the time/effort to raid unless in a group.

I think thats the point of the update
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Re: Game Development: Criminally Thanksgiving

Postby Dallane » Thu Nov 22, 2012 10:56 pm

Darwoth wrote:upon further consideration this change is a gamebreaker for me in its current format, myself and my guild have always done more with less. this changes the mechanics so that isn't feasible with any degree of reason (ie making a bunch of alts)

taking into account black bile drain while tearing down gates and then brazier fire on top of that you will need to be in a group to breach even a poorly constructed ***** with a couple of braziers to steal someones rabbit meat and 3 nails, now that you have to wait several times longer to regenerate your stats it quickly becomes not worth the time/effort to raid unless in a group.

as if the larger groups did not already have a myriad of advantages, now with this single change you have forced everyone to be pigeonholed into a group of garbageplayers if they want to do anything other than plant corn fields and model new shirt graphics. hopefully this is tweaked considerably or done away with entirely as i did not want to play darkfall 2 next month.


why don't you give actual feed back then with screens and real numbers instead of ***** and moaning about being 1337. jorb said in the OP he wanted feedback to see if this was 2 harsh.

Just because you can't level out a place now doesn't mean this is broken. stax and mushi cleared a place out and the buff was more then enough to get rid of in a decent amount of time. We shouldn't be able to burn down a place solo or duo with such ease and not have the chance for someone to run us down on a buff. All this chief horse **** isn't going to go down as easy and he won't be able to collect 100s of turkey feathers to up the loot count into the 1000s.
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