Initial Mining

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Initial Mining

Postby Fidgety » Fri Feb 12, 2016 2:03 pm

Just wondering if one should build a mining support near the ramp when you first enter a mine or if the ramp and entrance that you have built acts as a mine support.
Most of the mines that I have had a look in, other peoples that is, do not have supports there.
Does a cave in just drop loads of rubble boulders? I have seen a few mines with the entrance area swamped with these, although I dont know if its due to a cave-in or people just bringing them to the entrance area.
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Re: Initial Mining

Postby Bjebr » Fri Feb 12, 2016 2:23 pm

The entrance is safe , and act as a mine support.

Cave Down (a.k.a the access to the next level of the mine) are also protected from cave-in.

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Re: Initial Mining

Postby Kandarim » Fri Feb 12, 2016 2:32 pm

the ladder's protection area is supposed to be slightly larger than that of normal cave supports
I'm not sure whether the ladder/cavedown protects 100%, though (a single mine support still has a tiny chance to allow a cave in in its radius)
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Initial Mining

Postby Fidgety » Fri Feb 12, 2016 3:27 pm

Thanks guys.
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Re: Initial Mining

Postby salemwutwut » Fri Feb 12, 2016 3:32 pm

cave in creates random black wall tiles
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Re: Initial Mining

Postby Fidgety » Fri Feb 12, 2016 3:35 pm

salemwutwut wrote:cave in creates random black wall tiles


Are these tiles you cant excavate? Or something else?
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Re: Initial Mining

Postby Kandarim » Fri Feb 12, 2016 3:44 pm

no, you can simply excavate them. You do not need to light a fire when cave ins spawn new wall tiles.
Spawned wall tiles from cave ins will always be rubble and should never result in a cavedown (although they used to).
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Initial Mining

Postby Fidgety » Fri Feb 12, 2016 4:06 pm

Kandarim wrote:no, you can simply excavate them. You do not need to light a fire when cave ins spawn new wall tiles.
Spawned wall tiles from cave ins will always be rubble and should never result in a cavedown (although they used to).


As far as I have read, cave ins follow dust falling from the ceiling. Is this dust very noticeable? Or is it easy to miss if you don't pay real close attention? I believe you have 10 minutes to get out or build a support.
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Re: Initial Mining

Postby jcwilk » Fri Feb 12, 2016 4:15 pm

Fidgety wrote:As far as I have read, cave ins follow dust falling from the ceiling. Is this dust very noticeable? Or is it easy to miss if you don't pay real close attention? I believe you have 10 minutes to get out or build a support.


If you have sound on it's extremely noticable, if not it's still pretty noticable... There's a fairly heavy stream of dust particles falling down onto that tile for the duration so it's pretty hard to miss.

Also as mentioned by MaxPlanck noted in another thread... unlike most supports, when you remove a support which was built to stop a cave in, it will -always- cause another cave in so unless you really don't mind having a support there forever or have valuable stuff that you don't have time to clear nearby you should just let it happen and clean up the rubble later.
Last edited by jcwilk on Fri Feb 12, 2016 4:18 pm, edited 1 time in total.
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Re: Initial Mining

Postby Kandarim » Fri Feb 12, 2016 4:15 pm

I have never missed it. It is like snow falling down on a single tile, and there is rather a lot of it. I tend to do my mining under supports though, so I don't have any pictures of cave ins handy.
I have neither the crayons nor the time to explain it to you.
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