Understanding objects movement in base and fence doors

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Understanding objects movement in base and fence doors

Postby Chimm » Tue Feb 09, 2016 8:37 pm

Hello, I need some help in understanding how to rearrange objects in my base and fence doors.

- Rearrange objects. When I first build an object via the menu, then I can rotate it via the mouse wheel and it snaps to an invisible grid. So everything is nicely ordered (well maybe a bit to many spaces between objects...). But, when I rearrange objects, I pick them up on my back and can only drop them with RM and the alignment of the object is based on the direction I moved to the spot where I dropped it. There seems to be no grid any more. Is there a better way to "neatly" align objects than try and error in the way you "walk" to the drop spot?

- Fence Doors. I am building a wooden fence, but it seems I have to update it to a stone fence in the near future as this is the standard for all bases I see. When I build a stone fence around my wooden fence and keep the wooden fence then I will have a two doorway entrance. I wonder about the way the doors are "swinging" (inward/outward or north/south or east/west). When I build two fences can I run in the problem that I lock myself in, because the doors blockade each other? I envision a scenario, where the inner door wants to swing "outside" and the outer door wants to swing "inwards" and the blockade each other.

- Just to understand fence doors better, I build a test fence with the easiest material outside my base. I got two options "gate to west" and "gate to east" (not exactly in these words, but in this sense). But in both cases the door swings to the same direction, so there seems to be no difference.

- The wiki says "Which side when building your gate will deterime the what side the doors swing open. If you come from the north going south to build a gate the doors will open toward the south." (http://salemwiki.info/index.php/Split-rail_Fence). I do not understand this. As I said in the above paragraph, when I build "different" doors they all opened toward the same direction. What is meant by "[..] If you come from the north going south to build a gate the doors [..]". When I build a door I stand between the two cornerstones with two empty spaces between them. The only difference is what cornerstone I click to build the door. But when I experimented, that made no difference even if the pop up menu says "gate to west" and "gate to east". I am really confused.
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Re: Understanding objects movement in base and fence doors

Postby honeymilk » Tue Feb 09, 2016 8:41 pm

Chimm wrote:Hello, I need some help in understanding how to rearrange objects in my base and fence doors.

- Rearrange objects. When I first build an object via the menu, then I can rotate it via the mouse wheel and it snaps to an invisible grid. So everything is nicely ordered (well maybe a bit to many spaces between objects...). But, when I rearrange objects, I pick them up on my back and can only drop them with RM and the alignment of the object is based on the direction I moved to the spot where I dropped it. There seems to be no grid any more. Is there a better way to "neatly" align objects than try and error in the way you "walk" to the drop spot?


Right click the item you are carrying and then you can use shift-mouse wheel and ctrl to move the object around again just like when you placed it the first time.
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Re: Understanding objects movement in base and fence doors

Postby Chimm » Tue Feb 09, 2016 10:30 pm

honeymilk wrote:Right click the item you are carrying and then you can use shift-mouse wheel and ctrl to move the object around again just like when you placed it the first time.


Great. Yeah that works. ... Even though, it takes too much space. So I keep it more crowded an not so "nice".

Can anyone explain the fence doors question? How to determine in which direction they swing?
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Re: Understanding objects movement in base and fence doors

Postby Lansett » Wed Feb 10, 2016 1:16 am

Chimm wrote:- Fence Doors. I am building a wooden fence, but it seems I have to update it to a stone fence in the near future as this is the standard for all bases I see. When I build a stone fence around my wooden fence and keep the wooden fence then I will have a two doorway entrance. I wonder about the way the doors are "swinging" (inward/outward or north/south or east/west). When I build two fences can I run in the problem that I lock myself in, because the doors blockade each other? I envision a scenario, where the inner door wants to swing "outside" and the outer door wants to swing "inwards" and the blockade each other.

There is no issue whatsoever about the swings, the doors just pass thru your body when you open/close.
The only benefit to choose which side it swings would be that, I guess, it's maybe a tad easier to click the door if the inner gate swings inward and the outer gate swings outward (in a 2 walls scenario). But I really don't know how to know for sure.

Sidenotes : You might want to research about "spash damages". When you build parallel walls you want to build the stronger one inside the weaker one. So basically you upgrade the base from the outside to the inside and have to plan the room accordingly. That being said, the stick fences are total **** and are not worth keeping at all. Just keep the stone wall and plan enough room to build a plank and or brick wall(s) inside. (The other solution is to later greatly increase your claim, keep the stone walls as an inner defense and build the better walls farther on your claim borders)
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Re: Understanding objects movement in base and fence doors

Postby jcwilk » Wed Feb 10, 2016 5:08 am

Chimm wrote:- Just to understand fence doors better, I build a test fence with the easiest material outside my base. I got two options "gate to west" and "gate to east" (not exactly in these words, but in this sense). But in both cases the door swings to the same direction, so there seems to be no difference.


I believe there was previously a discussion about this and one or two people mentioned that doors only have two "directions", north/south is one direction, east/west is the other direction... doors along the same direction always open the same way. So if you have doors at the north end and south end of your base there is no way to make all your doors open outwards. Aesthetically unfortunate, but behaviorally irrelevant.

However, the benefit of this is that it's impossible to have back-to-back doors that do not open in the same direction which is perhaps preferable to being able to choose anyways.

If I'm wrong about that, someone please do correct, though I tried a handful of times to get doors opening a different direction (tried standing on either side, to the left/right, tried starting it from one cornerpost or the other) to no avail... always the same direction, so I'm relatively certain it's the case.
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Re: Understanding objects movement in base and fence doors

Postby Norelieth » Wed Feb 10, 2016 12:09 pm

Chimm wrote: I got two options "gate to west" and "gate to east" (not exactly in these words, but in this sense). But in both cases the door swings to the same direction, so there seems to be no difference.


I have built many gates and I can assume that the options (to south/north or to west/east) only refer to the location of the gate (from the cornerpost) and not the direction the doors will swing. The 2 cornerposts you must build to get the option for a gate will have the opposite option : one will have west and the other east, that's all. No effect on the swing.

I think you have this option because you can use the same cornerpost for 2 (or more) gates, the cornerpost being located between them.
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Re: Understanding objects movement in base and fence doors

Postby Chimm » Wed Feb 10, 2016 1:47 pm

Norelieth wrote:I think you have this option because you can use the same cornerpost for 2 (or more) gates, the cornerpost being located between them.


Yes, of course. That must be the correct answer. Makes total sense.
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Re: Understanding objects movement in base and fence doors

Postby reeper_aut » Wed Feb 10, 2016 3:36 pm

you can finetune the position of any object with [crt.] it basically sets the object free of the grid
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Re: Understanding objects movement in base and fence doors

Postby Kandarim » Wed Feb 10, 2016 4:09 pm

NOT a good idea with gates and walls.
If your cornerposts do not have exactly the right distance between them, you will not be able to build a gate.
ALWAYS have your walls/gates lined out with the coarse grid, for your own sanity.
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Re: Understanding objects movement in base and fence doors

Postby Chimm » Thu Feb 11, 2016 2:47 pm

reeper_aut wrote:you can finetune the position of any object with [crt.] it basically sets the object free of the grid


GREAT!

That was exactly what I was looking for. Now I know:
- Put object on back
- right click on object
- Layout to grid (shift to twist around and put it in the correct cardinal direction)
- CTRL to get off grid but with right direction to put objects closer together

Perfect!!!

Thanks a lot for your replies.
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