Game Development: Criminally Thanksgiving

Announcements of major changes to Salem.

Re: Game Development: Criminally Thanksgiving

Postby Ornery » Thu Nov 22, 2012 2:17 pm

They'd see you were online and not in Boston, so they wouldn't be trying to summon anyway.
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Re: Game Development: Criminally Thanksgiving

Postby Dallane » Thu Nov 22, 2012 2:21 pm

darnokpl wrote:
staxjax wrote:I accumulated 50 charges, and it would last 12 hours at the raided base.


And what if I will
1. raid someone,
2. mark leanto on my leanto-HV, 2h hours away from my character-HV,
3. walk to my character-HV and get ~50 charges on friends claim few tiles away,
4. logout and go to sleep, my char will stay there for ~12h,

Imho rangers will be :shock: after bashing my leanto-HV they won't be able to summon me for 12 hours? ¦]

Charges should make some drain if you are staying close to them for long time to avoid this nasty method.


cept when you wake up at teh docks and your buddy wakes up to see his place got **** on
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Re: Game Development: Criminally Thanksgiving

Postby darnokpl » Thu Nov 22, 2012 2:29 pm

Ornery wrote:They'd see you were online and not in Boston, so they wouldn't be trying to summon anyway.


True, but anyone can do that before he go to sleep or work, so his char will be always on?

Dallane wrote:
cept when you wake up at teh docks and your buddy wakes up to see his place got **** on


True if rangers got enough power to take 2 HV in one night?


Maybe it should be possible to summon char while he have crime debuff, like it is now possible with afkers in boston?
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Re: Game Development: Criminally Thanksgiving

Postby Ornery » Thu Nov 22, 2012 2:34 pm

I'd track online first anyway, since summoning is for *******. When I see the perp afk'd in some random claim, it won't take 12 hours to bust in, especially if the person who built the hv's best defense is to afk 12 hours.
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Re: Game Development: Criminally Thanksgiving

Postby darnokpl » Thu Nov 22, 2012 2:43 pm

Ornery wrote:I'd track online first anyway, since summoning is for *******. When I see the perp afk'd in some random claim, it won't take 12 hours to bust in, especially if the person who built the hv's best defense is to afk 12 hours.


You are first ranger who is tracking criminals like that sir :)
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Re: Game Development: Criminally Thanksgiving

Postby Dallane » Thu Nov 22, 2012 2:46 pm

darnokpl wrote:
Ornery wrote:I'd track online first anyway, since summoning is for *******. When I see the perp afk'd in some random claim, it won't take 12 hours to bust in, especially if the person who built the hv's best defense is to afk 12 hours.


You are first ranger who is tracking criminals like that sir :)


no you are just tracking the wrong way.
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Re: Game Development: Criminally Thanksgiving

Postby Potjeh » Thu Nov 22, 2012 2:57 pm

jorb wrote:We will probably be adding more sources of tanning fluid.

How about mouldy boards?
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Re: Game Development: Criminally Thanksgiving

Postby TotalyMoo » Thu Nov 22, 2012 3:00 pm

loftar wrote:
jorb wrote:Saving you from yourselves
Declaiming now asks for confirmation, you fat-fingered, trigger happy nabbly-boos.
Opened store packs now have alternate inventory icons, trolls.
Main GUI town button is now grayed out if you're not a member of a town. One less thing to be confused by! [joke about the large number of things that are still left to be confused by]

You can, by the way, consider these a gift from our publisher friends at Paradox. Had it been me, you would never have gotten such nice things. ¦]

You're very welcome.
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Re: Game Development: Criminally Thanksgiving

Postby Sevenless » Thu Nov 22, 2012 3:16 pm

I agree and support Potjeh's vision of light vs darkness

Living in the darkness should be dangerous and bad. Even to the point that it's easier to raid darkness bases rather than harder (the transfer could be done slowly to give people a choice and time to move out). Light should be coveted and good for bases/villages. Bonuses to crop yields or maturation speeds, bonuses to wall strength, there's lots you could look at.

And then somehow tie it to player activity in an area and boom, villages won't mind their lost forageables nearly as much.

Edit: Thought. Having images of the clothes in game in the store. Better for sales perhaps? Or is it better to leave it a mystery to encourage people? Not sure honestly. Would be interesting to release two packs of similar nature (both outfits for example), one with screenies of it, one without. See which sells better.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Game Development: Criminally Thanksgiving

Postby Ass_Kraken » Thu Nov 22, 2012 3:55 pm

darnokpl wrote:
Ornery wrote:They'd see you were online and not in Boston, so they wouldn't be trying to summon anyway.


True, but anyone can do that before he go to sleep or work, so his char will be always on?

It dosen't change anything if they just left themselves online, I seriously don't see what you're getting at.
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