Tokens and Games

Forum for suggesting changes to Salem.

Re: Tokens and Games

Postby Dallane » Mon Feb 08, 2016 2:50 pm

Heffernan wrote:sure give me the commands to spawn NPC's and let them give out tokens/prizes and ill do it, unless then please let others judge this idea you already gave ur opinion.


I understand that you are retarded but you are aware that you can post a thread saying "Dock club fight on xdate hosted by me here are the prizes for winning and here is the bracket or FFA winners get x"

"hey guys if you bring me x items I want in town you will be rewarded with a random hat from this chest which I will randomly roll for on stream!"

You have tons of options to grow the community but are too lazy and want things given to you. Sandboxes grow because they have a strong community not because the devs throw events and give a nonsense quest token system. Go play wow if you want collection quest.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Tokens and Games

Postby Heffernan » Mon Feb 08, 2016 2:53 pm

Dallane wrote:
Heffernan wrote:sure give me the commands to spawn NPC's and let them give out tokens/prizes and ill do it, unless then please let others judge this idea you already gave ur opinion.


I understand that you are retarded but you are aware that you can post a thread saying "Dock club fight on xdate hosted by me here are the prizes for winning and here is the bracket or FFA winners get x"

"hey guys if you bring me x items I want in town you will be rewarded with a random hat from this chest which I will randomly roll for on stream!"

You have tons of options to grow the community but are too lazy and want things given to you. Sandboxes grow because they have a strong community not because the devs throw events and give a nonsense quest token system. Go play wow if you want collection quest.


you are clearly the retarded one, i do not want "things given to me" i want a system with more things ingame to WORK for things like specific Questlines, we already have one for getting Witchcraft on Popham, could aswell add stuff already ingame especially for new players, sandbox doesnt have to mean the game is supposed to be completely empty...
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Re: Tokens and Games

Postby RobertoKarlos » Mon Feb 08, 2016 2:54 pm

The quest system will come in the same patch as pathfinding and the pve server in 2016 first quarter.
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Re: Tokens and Games

Postby Reviresco » Mon Feb 08, 2016 3:01 pm

Sometimes when I'm looking for Rarefied thornbush flowers the rabbits and snakes start fighting and I try to pick the winner and cheer them on.

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Then I go lay down.
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Re: Tokens and Games

Postby Dallane » Mon Feb 08, 2016 3:06 pm

Heffernan wrote:you are clearly the retarded one, i do not want "things given to me" i want a system with more things ingame to WORK for things like specific Questlines, we already have one for getting Witchcraft on Popham, could aswell add stuff already ingame especially for new players, sandbox doesnt have to mean the game is supposed to be completely empty...


There is already a tutorial for new players which is a quest, many of which fail.

Witchcraft quest was the best option for Popham. They are still not happy with that really last I heard.

The world is far from empty. ITS A SANDBOX! Holy **** man. If you think the world is empty YOU HAVE THE POWER AND ABILITY TO CHANGE THAT! I can't make it more simple for you. Do I need to write it in crayon for this to click in your head and get your attracted to it?
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Re: Tokens and Games

Postby Paradoxyc » Mon Feb 08, 2016 4:11 pm

Dallane wrote:
Heffernan wrote:you are clearly the retarded one, i do not want "things given to me" i want a system with more things ingame to WORK for things like specific Questlines, we already have one for getting Witchcraft on Popham, could aswell add stuff already ingame especially for new players, sandbox doesnt have to mean the game is supposed to be completely empty...


There is already a tutorial for new players which is a quest, many of which fail.

Witchcraft quest was the best option for Popham. They are still not happy with that really last I heard.

The world is far from empty. ITS A SANDBOX! Holy **** man. If you think the world is empty YOU HAVE THE POWER AND ABILITY TO CHANGE THAT! I can't make it more simple for you. Do I need to write it in crayon for this to click in your head and get your attracted to it?


I agree with this, but these tokens will be useless if they can't be traded in the NPC shop. It could be made that in the white stalls, players could sell the tokens for X amount of silver. That way they would at least have value in betting. And the tokens could be gotten from the guy by the den.

Edit: A new crafting recipe could make 1 gold bar = 10 tokens. The recipe would make it so that one can also use 10 tokens to make one gold bar.
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Re: Tokens and Games

Postby Dallane » Mon Feb 08, 2016 5:58 pm

Paradoxyc wrote:
Dallane wrote:
Heffernan wrote:you are clearly the retarded one, i do not want "things given to me" i want a system with more things ingame to WORK for things like specific Questlines, we already have one for getting Witchcraft on Popham, could aswell add stuff already ingame especially for new players, sandbox doesnt have to mean the game is supposed to be completely empty...


There is already a tutorial for new players which is a quest, many of which fail.

Witchcraft quest was the best option for Popham. They are still not happy with that really last I heard.

The world is far from empty. ITS A SANDBOX! Holy **** man. If you think the world is empty YOU HAVE THE POWER AND ABILITY TO CHANGE THAT! I can't make it more simple for you. Do I need to write it in crayon for this to click in your head and get your attracted to it?


I agree with this, but these tokens will be useless if they can't be traded in the NPC shop. It could be made that in the white stalls, players could sell the tokens for X amount of silver. That way they would at least have value in betting. And the tokens could be gotten from the guy by the den.

Edit: A new crafting recipe could make 1 gold bar = 10 tokens. The recipe would make it so that one can also use 10 tokens to make one gold bar.


Wtf are you talking about tokens for? The ones from the football game? I still had votes from the halloween event. I should of been able to turn those into a T3 witch huuehuehuehuehlehulehulehululehulehul
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Tokens and Games

Postby Paradoxyc » Mon Feb 08, 2016 8:38 pm

Im saying we should be able to craft tokens to use as betting items, instead of having to split stacks of silver. We could also make a coin pouch to hold 64 coins like a sack.
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Re: Tokens and Games

Postby Dallane » Mon Feb 08, 2016 8:45 pm

Paradoxyc wrote:Im saying we should be able to craft tokens to use as betting items, instead of having to split stacks of silver. We could also make a coin pouch to hold 64 coins like a sack.


Retarded. Just use silver to gamble with.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Tokens and Games

Postby Paradoxyc » Mon Feb 08, 2016 8:49 pm

Dallane wrote:
Paradoxyc wrote:Im saying we should be able to craft tokens to use as betting items, instead of having to split stacks of silver. We could also make a coin pouch to hold 64 coins like a sack.


Retarded. Just use silver to gamble with.


They could have other uses. What about a lottery of sorts, run by NPC.
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