Patch V1.2 Teaser

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Re: Patch V1.2 Teaser

Postby saltmummy » Thu Jan 21, 2016 12:06 pm

Adelewhy wrote:That's a mighty friendly looking creature behind that building....

JohnCarver wrote:Image

SHOGGOTH!!
TEKELI-LI! TEKELI-LI!
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Image
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Re: Patch V1.2 Teaser

Postby Trismegistus » Thu Jan 21, 2016 12:07 pm

Is that intestines or colons of standard mobs?
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Re: Patch V1.2 Teaser

Postby Kandarim » Thu Jan 21, 2016 1:20 pm

Trismegistus wrote:Is that intestines or colons of standard mobs?


only witches would be interested in that.
Hence, you're a witch.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Patch V1.2 Teaser

Postby JohnCarver » Tue Jan 26, 2016 6:57 pm

Just a general update. V1.2 is taking significantly longer than I anticipated, but just wanted to assure you guys that the delay simply means that the magnitude and scope of the patch is just getting larger and I have not gone on any kind of vacation or anything like that.

Also....as another teaser/spoiler it does very much look like Exploration Event Technology is going to be ship out with this patch. I.E. if you travel less-frequently traveled areas you have a higher chance of discovering random and unique events that spawn once per season. There are still a LOT of kinks in something like this. And if you thought it was bad when your indian feather spawned in a cliff. Imagine how you would feel if your whole burnt out wagon train spawns in an unreachable location :).

I'm also trying to see if we cannot get our first water-only creature in as well.

Image

Target is to get this done by Februrary 6th.

No promises.
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Re: Patch V1.2 Teaser

Postby Heffernan » Tue Jan 26, 2016 7:00 pm

JohnCarver wrote:Just a general update. V1.2 is taking significantly longer than I anticipated, but just wanted to assure you guys that the delay simply means that the magnitude and scope of the patch is just getting larger and I have not gone on any kind of vacation or anything like that.

Also....as another teaser/spoiler it does very much look like Exploration Event Technology is going to be ship out with this patch. I.E. if you travel less-frequently traveled areas you have a higher chance of discovering random and unique events that spawn once per season. There are still a LOT of kinks in something like this. And if you thought it was bad when your indian feather spawned in a cliff. Imagine how you would feel if your whole burnt out wagon train spawns in an unreachable location :).

I'm also trying to see if we cannot get our first water-only creature in as well.

Image

Target is to get this done by Februrary 6th.

No promises.


what about new shop stuff? and i suppose we need a harpoon to fight the whale, is it darkness only?
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Re: Patch V1.2 Teaser

Postby MaxPlanck » Tue Jan 26, 2016 7:08 pm

Why would a whale be a darkness monster, logically speaking that is. Would make sense that they only spawn on the right side of the map is all.

Would be a little weird if all they did was spawn in ponds/lakes/rivers found on the left side of map.
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Re: Patch V1.2 Teaser

Postby JohnCarver » Tue Jan 26, 2016 7:12 pm

We are going to try to push a new furniture item for each major patch (as far as store content goes)
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Patch V1.2 Teaser

Postby iordanis21 » Tue Jan 26, 2016 7:37 pm

This whale is adorable! :P

Thank you for working in new features! Always welcome :)
Last edited by iordanis21 on Tue Jan 26, 2016 7:58 pm, edited 2 times in total.
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Re: Patch V1.2 Teaser

Postby jakhollin » Tue Jan 26, 2016 7:46 pm

JohnCarver wrote:Target is to get this done by Februrary 6th.

No promises.



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Re: Patch V1.2 Teaser

Postby jakhollin » Tue Jan 26, 2016 8:51 pm

So sperm whales are a more efficient way of getting lard, may be whale oil lamps, or horse and buggies?
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