Adelewhy wrote:That's a mighty friendly looking creature behind that building....JohnCarver wrote:
SHOGGOTH!!
TEKELI-LI! TEKELI-LI!
Adelewhy wrote:That's a mighty friendly looking creature behind that building....JohnCarver wrote:
Darwoth wrote:you know, cause they were obviously fascist white supremacist burrito nazis.
Trismegistus wrote:Is that intestines or colons of standard mobs?
JC wrote:I'm not fully committed to being wrong on that yet.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Just a general update. V1.2 is taking significantly longer than I anticipated, but just wanted to assure you guys that the delay simply means that the magnitude and scope of the patch is just getting larger and I have not gone on any kind of vacation or anything like that.
Also....as another teaser/spoiler it does very much look like Exploration Event Technology is going to be ship out with this patch. I.E. if you travel less-frequently traveled areas you have a higher chance of discovering random and unique events that spawn once per season. There are still a LOT of kinks in something like this. And if you thought it was bad when your indian feather spawned in a cliff. Imagine how you would feel if your whole burnt out wagon train spawns in an unreachable location.
I'm also trying to see if we cannot get our first water-only creature in as well.
Target is to get this done by Februrary 6th.
No promises.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Target is to get this done by Februrary 6th.
No promises.
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