sefer wrote:What about a stall cooldown? IE: You pay a cost to rent the stall for 1-2 weeks, and then you cannot rent another stall for that time PLUS 1-2 days, giving other players 1-2 days to claim said stall for themselves for 1-2weeks. Any unsold items can be reclaimed from the postmaster. This way it better ensures the stalls are cycled out among many players rather than just a few very rich players that can afford to hold the stalls indefinitely.
JohnCarver wrote:All empty stalls and/or stalls with only singular items of unreasonable value have had their rent increased to 1,000/week.
I reserve the right to manipulate an empty stall at any given time.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
Judaism wrote:
My stall is empty, I paid the down payment for it and if I can pay the rent, it should be most certainly untouched,
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
Judaism wrote:My stall is empty, I paid the down payment for it and if I can pay the rent, it should be most certainly untouched, sounds like an awful lot like a fine to me. If I add some ****** items for a net worth of whatever it is where you draw the line, it sudently will be okay.
Once again, not a proper fix or balance.
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
TotalyMeow wrote:What's the point of paying for something you aren't getting any benefit out of?
TotalyMeow wrote:I much prefer the idea of reputable traders buying and selling on the Trade threads.
TotalyMeow wrote:Right now, what are the issues? We have tried to make it difficult for someone to form a monopoly of stalls by adding the hefty price tag, the one/character requirement, and the skill that you have to put at least a little effort in to get, but Salem doesn't put a restriction on accounts or characters, so one person could still own everything if they really really wanted to. So, if we assume that isn't something we want, what can we do instead of or in addition to what we are doing to discourage people having multiple stalls, or to encourage them to want only one? That's the first issue.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
Judaism wrote:This is ***** ridiculous from JC, who ultimately had a full 100% monopoly on the stalls on Plymouth, he (they) did and now he's basicly ***** people over that barely have multiple stalls in an environment with alot more stalls.
My stall is empty, I paid the down payment for it and if I can pay the rent, it should be most certainly untouched, sounds like an awful lot like a fine to me. If I add some ****** items for a net worth of whatever it is where you draw the line, it sudently will be okay.
Once again, not a proper fix or balance.
Tulgarath wrote:Its part of being a free market, if the stall owners want to have their stalls empty but pay rent, then that helps them manipulate the market
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
TotalyMeow wrote:Judaism wrote:My stall is empty, I paid the down payment for it and if I can pay the rent, it should be most certainly untouched, sounds like an awful lot like a fine to me. If I add some ****** items for a net worth of whatever it is where you draw the line, it sudently will be okay.
Once again, not a proper fix or balance.
So, what would be a proper fix or balance? You say you have a stall, but you keep it empty, why? It's easy to complain about things, but not so easy to come up with a good solution. How about giving us a reason why you keep your stall empty of goods instead of using it? What's the point of paying for something you aren't getting any benefit out of?
I much prefer the idea of reputable traders buying and selling on the Trade threads, and we have so many mechanics more in need of balancing and so many new ideas to develop, we don't have a lot of time to think about stalls. But we certainly can talk about it here if anyone can think of something good.
Right now, what are the issues? We have tried to make it difficult for someone to form a monopoly of stalls by adding the hefty price tag, the one/character requirement, and the skill that you have to put at least a little effort in to get, but Salem doesn't put a restriction on accounts or characters, so one person could still own everything if they really really wanted to. So, if we assume that isn't something we want, what can we do instead of or in addition to what we are doing to discourage people having multiple stalls, or to encourage them to want only one? That's the first issue.
The second is that people who have stalls hang on to them forever, even if they aren't using them, even of they don't plan to use them any time soon. So, how do we, while still discouraging buying all the stalls, make it undesirable for people who aren't using their stalls to drop them?
Finally, no matter how many stalls we have, we won't have enough for everyone and we don't want a 'temp stall' system like you find in some MMOs, so how do we also keep it balanced so that Tradewinds traders remain competitive?
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