Kind Karing Kristians - Justification Thread

Forum for In-Game politics, relations, matters of justice, and other in-game topics.

Re: Kind Karing Kristians - Justification Thread

Postby RobertoKarlos » Mon Jan 18, 2016 1:14 am

Heffernan wrote:
RobertoKarlos wrote:
Heffernan wrote:why are you so salty tho?

Well i havent take a bath and today is 40c°, but keep licking.


nah ur not even playing anymore, ur just sitting here and QQing on the forumd about stuff u know nothing about, its just juan big joke...

Yea im Mexican and i dont play Salem, all posted in the forums is true. Explain to me what i dont know nothing about?
User avatar
RobertoKarlos
 
Posts: 630
Joined: Thu Oct 03, 2013 9:29 pm
Location: Mexico

Re: Kind Karing Kristians - Justification Thread

Postby Judaism » Mon Jan 18, 2016 1:26 am

RobertoKarlos wrote: I really miss the times in which salem was a survival againts other players in which they could hurt you really bad to the point of waking up and see your base leveled or go scared to forage afraid of seeing a red dot that will lead to being killed, right now is mostly a survival game in which the enviroment is the problem(due a lot of boring chores/diseases and some mobs that can kill you if you ***** up), everytime i feel is closer to be a pve with permadeath just to say is "hardcore" when in reality the permadeath is no where to be found or only found by extremely retarded noobs or people like hefferman.


There most certainly is a reason why most of us have abandoned Salem by now. The path is very clear now, carebears do provide a larger sum of income for Mortal Moments, which is fair enough.

I simply do not wish to be lied to, using the information such as the 10 waste crimes commited a day in THEIR argument is very, very sad the least to be said. That means that there are only 110 waste crimes scents out on the entire world right now. Surely none of them are actually serious crimes, which also has to be mentioned. We would easily achieve this amount in a day, hell I myself would sometimes hit a monthly worth of current waste crimes a day. The fact that I have had ONLY two raiders the entire duration of Providence with no serious attempts made by anyone other than Darwoth (which never succeeded on my crime alts) states enough about the community.

We have dropped from doing 4% on a plank wall per tick alone to doing 4% per run with several tanks and bashers, not even counting the brick walls, let alone the iron walls. On top of that we now do have artillery for absolutely no point at all. The game has sold out its core values in my opinion. As an excuse we now do have the expeditions, however the question whether Salem is good enough to be limited to temporary servers with very few carebears is quite easy to answer for myself atleast.

Earlier it was somewhat unclear to me and I always kept hoping. They based everything upon the expedition, but admitting mistakes and fixing existing problems seems taboo. I had so many hopes over the last year or longer. They all got crushed, which ofcourse came with the nessesary tears, I have to admit that.

Conclusion for me atleast is that, just like vanilla WoW, or Old school Runescape, or alot of games. They were more fun in the earlier stages, whether thats a personal perspective is the question. I happen to have that in every game which I play for several years. I assume it is probaly human to go back to your old habits. Meanwhile we have many new people, the trade off is that my kin list is empty.
Last edited by Judaism on Mon Jan 18, 2016 1:28 am, edited 2 times in total.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
User avatar
Judaism
Customer
 
Posts: 3989
Joined: Mon Aug 27, 2012 10:51 pm
Location: The Netherlands

Re: Kind Karing Kristians - Justification Thread

Postby JohnCarver » Mon Jan 18, 2016 1:27 am

RobertoKarlos wrote: Explain to me what i dont know nothing about?


The server stats. Plenty of characters are killed each week with scalp scores in the 2000+ range. These characters are far from 'trivial' deaths. PVP, Conflict, massive loss & heartache are alive and well in Salem. What is missing are the people who brag about it. Perhaps because people who 'brag' about things are not do'ers but spend more time just chatting it up. Now that the system is 'too hard' for the people who are all talk and no walk, we don't hear about their accomplishments as often. Still, I see no reason to trivialize the system to accommodate the people who cannot man up and hang with the big boys in the first place. You can rest assured that when large characters stop getting permakilled, and large crimes on huge bases stop being committed, I will adjust the system. However, with direct access to the server logs I witness the carnage each and every week. Which is what makes the crybabies who claim its not possible or not prevalent all that more hilarious to watch.

Judaism wrote: states enough about the community.

Indeed, I consider this a problem with the community, not the mechanics. The fact that raiders exist who do 'just fine' in the existing system means very much to me that the existing system is still working, just very much tilted towards the conservative side for providence. What is lacking is an abundance of players willing to commit to said system, most likely because it is too difficult. Which I honestly like. If the game was 100% raiders anywhere and everywhere you look then I would be sad. Instead, you have a system where raiding requires careful planning, large dedication, and serious commitment. Things that the average whiner on these forums will never have. Hence we have a very small demographic of the player base enjoying themselves raiding (the fraction that I believe deserves it) while the 'wanna-be' raiders complain that the very possible is impossible. Should I encourage more carnage by giving a handicap to the wanna-be's? Could be an argument either way. But for the time being I like the status quo.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Kind Karing Kristians - Justification Thread

Postby RobertoKarlos » Mon Jan 18, 2016 2:30 am

JohnCarver wrote:
RobertoKarlos wrote: Explain to me what i dont know nothing about?


The server stats. Plenty of characters are killed each week with scalp scores in the 2000+ range. These characters are far from 'trivial' deaths. PVP, Conflict, massive loss & heartache are alive and well in Salem. What is missing are the people who brag about it. Perhaps because people who 'brag' about things are not do'ers but spend more time just chatting it up. Now that the system is 'too hard' for the people who are all talk and no walk, we don't hear about their accomplishments as often. Still, I see no reason to trivialize the system to accommodate the people who cannot man up and hang with the big boys in the first place. You can rest assured that when large characters stop getting permakilled, and large crimes on huge bases stop being committed, I will adjust the system. However, with direct access to the server logs I witness the carnage each and every week. Which is what makes the crybabies who claim its not possible or not prevalent all that more hilarious to watch.


Well i was just using the data posted here viewtopic.php?f=3&t=16772, in which you tell that 1 player gets murder daily( 65% of those murders players are by cain & abel, 30% by revenge and 5% by bloodmoon). I dont think raiding is hard or more complex than before, it just more time consuming , the planning is almost the same as before with the difference that you need to be a NEET to raid, stand long hours of tedious actions and win by friction making the counterpart lose the will to continue defending. Ofc you will have people willing to do this, but is really hard that they will increase imo. I feel that you are making the game for yourself instead of others players, every mechanic seems to be made to challenge yourself instead of the averange salem player you prolly miss the old days more than other players.

Judaism wrote:Conclusion for me atleast is that, just like vanilla WoW, or Old school Runescape, or alot of games. They were more fun in the earlier stages, whether thats a personal perspective is the question. I happen to have that in every game which I play for several years. I assume it is probaly human to go back to your old habits. Meanwhile we have many new people, the trade off is that my kin list is empty.

Prolly the same happens with me.
User avatar
RobertoKarlos
 
Posts: 630
Joined: Thu Oct 03, 2013 9:29 pm
Location: Mexico

Re: Kind Karing Kristians - Justification Thread

Postby Kralith » Mon Jan 18, 2016 11:56 am

RobertoKarlos wrote:
Judaism wrote:Conclusion for me atleast is that, just like vanilla WoW, or Old school Runescape, or alot of games. They were more fun in the earlier stages, whether thats a personal perspective is the question. I happen to have that in every game which I play for several years. I assume it is probaly human to go back to your old habits. Meanwhile we have many new people, the trade off is that my kin list is empty.

Prolly the same happens with me.


Hey Juda and Roberto,

thats a normal way of life of a gamer.
You play a game to have fun for a while with other people. If the people left the game, your fun left too.
Most problems are, that older player don't be intended to get known new player, because all new player only be "retarded noobs".
They will never be the same like this people who have started with you.

So the old player will left the game.
Only this player will stay, who have not outplayed their mood and who are able to integrate the new ones.

I'm sure, future player will have fun.
And i hope the community will grown up.
I wish for the future that there are player who can fight each other and being fair to each other.
Player who don't insult each other, even if they are enemies ingame.
Therefor i can not see anything wrong, if the playerbase change a bit. :P
Salem Wiki (PM me if you need help with editing)
Report corrections and new things here.
-----------------------------------------------------------------------
User avatar
Kralith
Customer
 
Posts: 1033
Joined: Sun Dec 16, 2012 2:14 pm
Location: Germany

Re: Kind Karing Kristians - Justification Thread

Postby Judaism » Mon Jan 18, 2016 11:38 pm

Here is some proof of how raiding used to be, direct information can be taken out of it.

https://www.youtube.com/watch?v=cndmihpeeRE
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
User avatar
Judaism
Customer
 
Posts: 3989
Joined: Mon Aug 27, 2012 10:51 pm
Location: The Netherlands

Re: Kind Karing Kristians - Justification Thread

Postby JohnCarver » Mon Jan 18, 2016 11:43 pm

Judaism wrote:Here is some proof of how raiding used to be, direct information can be taken out of it.

https://www.youtube.com/watch?v=cndmihpeeRE


You taking a plank wall fence down 20% in 2 minutes. Implies that a plank wall fence with 5 brazier coverage was falling in 10 minutes (hardest part of the video). Did you double speed the video? or 4X? If you double sped it you were getting into a plank wall base in 20 minutes and if you 4X you were getting through a plank wall with 5 braziers in 40 minutes.

No. Getting through a plank wall gate with 5 brazier coverage should not be done in 40 minutes. So all I saw was an unbalanced raid at the end where plank wall fences, braziers, or SOMETHING required adjustment.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Kind Karing Kristians - Justification Thread

Postby Dallane » Mon Jan 18, 2016 11:45 pm

Judaism wrote:Here is some proof of how raiding used to be, direct information can be taken out of it.

https://www.youtube.com/watch?v=cndmihpeeRE


So you enjoy unbalanced raiding?
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: Kind Karing Kristians - Justification Thread

Postby Necrobane » Mon Jan 18, 2016 11:46 pm

JohnCarver wrote:
Judaism wrote:Here is some proof of how raiding used to be, direct information can be taken out of it.

https://www.youtube.com/watch?v=cndmihpeeRE


You taking a plank wall fence down 20% in 2 minutes. Implies that a plank wall fence with 5 brazier coverage was falling in 10 minutes (hardest part of the video). Did you double speed the video? or 4X? If you double sped it you were getting into a plank wall base in 20 minutes and if you 4X you were getting through a plank wall with 5 braziers in 40 minutes.

No. Getting through a plank wall gate with 5 brazier coverage should not be done in 40 minutes. So all I saw was an unbalanced raid at the end where plank wall fences, braziers, or SOMETHING required adjustment.


video speed at 4X , imo.
Loyal servant of Her Majesty Lallaith
User avatar
Necrobane
Customer
 
Posts: 1092
Joined: Tue May 07, 2013 9:34 am

Re: Kind Karing Kristians - Justification Thread

Postby JohnCarver » Mon Jan 18, 2016 11:47 pm

In Judaims' defense tho the end didn't look 'fun'. Due to the huge time sync to get into a place it seems reasonable that some effort be placed to make it more fun in general while you are indeed attempting to break in.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

PreviousNext

Return to House of Burgesses

Who is online

Users browsing this forum: No registered users and 5 guests