Hello fellow pilgrims,
I've recently thought about past years, and got some ideas in my head..
So let's begin the list:
1. Stockade. Current system, in my opinion, looks pretty awful..
You bring evidence, pay 500s and the criminal is there...
Solution: Instead of bringing the criminal to stockings (which the lower biled characters, pretty much ALWAYS dies), you could put a contract on the evidence (To the criminal) by which completing it (Scalping the criminal) would reward the executor. We need more player action, than NPCs
Even then, if he is higher biled character, he would buyout. Then what's the point?
2. There are still proficiencies without actual usage.
* Hunting & Gathering - have a chance to increase purity And/or more rare item drops //''gorniksam'
* Faith & Wisdom - Higher resistance against witches, lower darkness drains
* Arts & Crafts - Crafted artifacts have lower difficulty
* Cloak & Dagger - Lowers the timer, how long scents will exist in world(Random chance, random amount)
3. More, More, More Customization.
3.1 Barber Shop @ Providence. The pilgrims, would wish to change their hairstyle once in a while, by paying the barber
3.2 More Hairstyles
3.3 More clothing, more from which to choose.
4. Witchcraft & things.
We have witchcraft, why wouldn't we have anything to counter it? At the moment, pilgrims can only choose the darker side of the new world. Why wouldn't one become a monk? They would have abilities:
* Have a sermon - By doing this, Town's monk would increase the resistance from witchcraft to Townsmen (For some limited time), and sermon could be repeated once in 2-3 days?
* Craft Crests (Opposite of Crab on spike) lowers the insanity over time
* And many more...
5. Artifacts
* Cooking artifacts (Increased purity on food, when cooking (random amounts)
* Stamina - (Lower's phelgm drain)
* Gardening - (Increased purity?)
* Intelect - (Increased inspiration gain, by some amounts?)
* Hideworking - (Reduced time for drying hide, tanning?)
* Building - (Reduces Black-Bile usage, Increases speed for building, increases hitpoints for structures (random amounts))
* Fisher - (Higher purity fishes)
-- Many more --
6. Raiding / Defence
* We have mortar, as defence artillery. Why wouldn't we have offensive cannon? Let's say big Howitzer, which can be placed(let's say, unload time 3-6hours), Load time (24hours??), Which can be moved around, with massive drains of phelgm, and require 2x more resources than Mortar. We would have artillery fights??
* Traps - Well placed traps (Bear traps/Spikes) - Which are invisible, and do damage to criminals(to the claim) - Would have possiblity to break bones, and do bit of Black Bile + Blood damage. Maybe some traps would cause Concussion aswell?
There could be skill, to detect traps(Adventure tab) Which would drain black bile, but show up traps, which then could be dissarmed?
*** Tracking skill - Would require somewhat medium level proficiencies - Allows you to track? So the alts need to sweat a bit, to track stuff..
*** Crime artifacts increase chance to not leave Scents (Trespassing/Larceny ONLY)
7. Sparring.
It was probably been suggested few times.. But why does this isn't implented in game, how do new players train in combat, without leaving scents (I mean PvP combat).
Ability to ask for friendly duels (Friendly duels, when confirmed by both sides, SHOULD NOT be crimes???(Can be enabled/disabled - So there are no spams)
So basicly, i think, that game needs to offer more customization to players, more artifacts to choose from... And the raiding should be somewhat fixed.
Thanks for readin,
Your opinions?