Watter/diggable spots eraser

Forum for suggesting changes to Salem.

Watter/diggable spots eraser

Postby xsarfax » Wed Jan 13, 2016 3:45 pm

So, what if we want to make even deeper ground change ? I mean, watter(or not deep water), stone spots, clay spots,lime spots etc.
This cant we erase, maybe change that ?
Ex. Store item, which can make normal ground from this, or allow to "bury" this spots haha
Eventually even create this spots...
I mean this can be too over power option, so should be store item, rather with use limit ¦]
So, We can change biomes with instruments, maybe go further?
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Re: Watter/diggable spots eraser

Postby TotalyMeow » Wed Jan 13, 2016 5:49 pm

We have an item in game that will let you turn water into a bridge. It's very rare, but it's there.

We don't really want you to be able to destroy lime spots and such. It would be far too easy to destroy someone's lime quarry or other type of quarry and greatly lower the value of their settlement.
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Re: Watter/diggable spots eraser

Postby HolyLight » Wed Jan 13, 2016 5:50 pm

TotalyMeow wrote:We have an item in game that will let you turn water into a bridge. It's very rare, but it's there.

We don't really want you to be able to destroy lime spots and such. It would be far too easy to destroy someone's lime quarry or other type of quarry and greatly lower the value of their settlement.


When will we be able to expand water bodies ?

Maybe make it only shallow water, BUT I WANT MY MOAT..
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Re: Watter/diggable spots eraser

Postby xsarfax » Wed Jan 13, 2016 6:28 pm

TotalyMeow wrote:We have an item in game that will let you turn water into a bridge. It's very rare, but it's there.

We don't really want you to be able to destroy lime spots and such. It would be far too easy to destroy someone's lime quarry or other type of quarry and greatly lower the value of their settlement.


This can be dangerous weapon for raiders... but, if this will be enough expensive and have limit use or somethink what not allow you easly erase 20x20 spot, its can be even useful.
I dont think if someone will want spend ex. 50k+ for erase huge stone spot, just beacouse he want make someone agry ;D
Always, we can build walls or defence for protect it / buy next item and build new stone spot(Or even, funny saying, "Questionably Effective" stone spot) /Completly abstractiv, make lime mine (clay we can make even with lime+water; and stone ist in mine)

Game will be more interesting if we will can have real power with changing terrain. I mean, "i want have there lake, there somethink else, but i dont like this stone spot here".
Anyway i always heard thas this game should be unfair and not easy ¦]
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Re: Watter/diggable spots eraser

Postby TotalyMeow » Wed Jan 13, 2016 6:38 pm

xsarfax wrote:I dont think if someone will want spend ex. 50k+ for erase huge stone spot, just beacouse he want make someone agry ;D


People will absolutely do that, don't kid yourself. If you want to build somewhere, and there is a quarry or something in your way, you'll have to build somewhere else.

I don't entirely reject the idea of somehow being able to change terrain so as to add or remove quarries and water, but it would be terribly difficult to do that so that it is balanced, I have no idea how we would do it, and there are a lot of other much more important mechanics we're trying to add or balance right now. If you really want to think about it and try to come up with something feel free, but be prepared to have to balance it with things like raiding.
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Re: Watter/diggable spots eraser

Postby Argentis » Wed Jan 13, 2016 8:37 pm

TotalyMeow wrote:
xsarfax wrote:I dont think if someone will want spend ex. 50k+ for erase huge stone spot, just beacouse he want make someone agry ;D


People will absolutely do that, don't kid yourself. If you want to build somewhere, and there is a quarry or something in your way, you'll have to build somewhere else.

I don't entirely reject the idea of somehow being able to change terrain so as to add or remove quarries and water, but it would be terribly difficult to do that so that it is balanced, I have no idea how we would do it, and there are a lot of other much more important mechanics we're trying to add or balance right now. If you really want to think about it and try to come up with something feel free, but be prepared to have to balance it with things like raiding.


Balance suggestion for that idea: You can only change water/quarry/limepit/etc with a special tool and ONLY on VCLAIM.

Not that I would be for that suggestion. Like you I think there are more interesting stuff to be added first ;p
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Re: Watter/diggable spots eraser

Postby Heffernan » Thu Jan 14, 2016 3:55 am

Argentis wrote:
TotalyMeow wrote:
xsarfax wrote:I dont think if someone will want spend ex. 50k+ for erase huge stone spot, just beacouse he want make someone agry ;D


People will absolutely do that, don't kid yourself. If you want to build somewhere, and there is a quarry or something in your way, you'll have to build somewhere else.

I don't entirely reject the idea of somehow being able to change terrain so as to add or remove quarries and water, but it would be terribly difficult to do that so that it is balanced, I have no idea how we would do it, and there are a lot of other much more important mechanics we're trying to add or balance right now. If you really want to think about it and try to come up with something feel free, but be prepared to have to balance it with things like raiding.


Balance suggestion for that idea: You can only change water/quarry/limepit/etc with a special tool and ONLY on VCLAIM.

Not that I would be for that suggestion. Like you I think there are more interesting stuff to be added first ;p


also abusable, i could make a townclaim next to yours, then claim any lime/clay pits and destroy them then destroy my town
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Re: Watter/diggable spots eraser

Postby Darwoth » Thu Jan 14, 2016 12:17 pm

only retarded newbs build their stuff next to a clay/lime/stone pit though, even when ports were retarded with the 10 - 20 minute cooldown i would have never done that vs building a road and running a cart to one 3+ screens away or just drinking egg yolks to port in extra. you quickly end up with a depleted pit and a giant unuseable and unbuildable hole that more often then not becomes a security hazard as the town expands.
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Re: Watter/diggable spots eraser

Postby Argentis » Thu Jan 14, 2016 2:53 pm

Heffernan wrote:
also abusable, i could make a townclaim next to yours, then claim any lime/clay pits and destroy them then destroy my town


Not if you add a limit to how close you can build a town from another.
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Re: Watter/diggable spots eraser

Postby KruskDaMangled » Thu Jan 14, 2016 4:48 pm

Well, a more minor variation of this or something in this vein would be the ability to poison or foul wells.

Maybe you use a vile potion/item you make.

Maybe you throw corpses down there.

This can be reversed, but it's annoying and requires effort, whether by making another potion to purify it, or by a task that gets the putrefied remains out of there.

You could also possibly interact with rivers in a similar way, but it would last a very small amount of time and interfere with drawing clean water or fishing. It would correct itself because "rivers move and stuff". A lake perhaps would not, or not as fast anyway.
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