just suck it up.
There were times when the number of slots on stuff was simply nerfed without any warning, losing your stuff in the highest slots (which was typically the good stuff). Be glad we get this warning.
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:just suck it up.
There were times when the number of slots on stuff was simply nerfed without any warning, losing your stuff in the highest slots (which was typically the good stuff). Be glad we get this warning.
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:i agree with the others - I'd rather have the devs work on actual changes rather than those one-shot corner-case implementations when it is so easy to just alert the community on what is coming.
LOMS wrote:As I told, I don't like this approach and I left here my well reasoned opinion about that, with adequate suggestions. The fact then there was a time when you were unable to do something right, or the fact that there are some other guys that keep doing similar things wrong, doesn't mean that you want or need to keep doing things wrong.
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
TotalyMeow wrote:LOMS wrote:As I told, I don't like this approach and I left here my well reasoned opinion about that, with adequate suggestions. The fact then there was a time when you were unable to do something right, or the fact that there are some other guys that keep doing similar things wrong, doesn't mean that you want or need to keep doing things wrong.
Dude, can't you understand that this game has one coder with limited time to work? John can spend hours and hours doing special code that is much more difficult than you seem to think it is just to save a few artifacts per person, or you can have the entire Windmill patch with the lovely new bags and the gluttony balances and all the other stuff and the entire next patch as well. I know I prefer two entire patches to a couple lost belt artifacts.
LOMS wrote:Another harmless decision, worthy of a professional - you can unslot all belts and wrap them in a pack with it's own inventory, like gift pack. Name it "Belt overhaul pack" if you like. By doing this, you will save every belt and every artifice your players have in their sheds and on their characters. It's harder and more time consuming, then "simple warning", but in return you will have another professional tool in your arsenal for other clothing overhauls you're planning.
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