The time balanse to Dark and Light

Forum for suggesting changes to Salem.

The time balanse to Dark and Light

Postby ALTaZAR1 » Fri Jan 08, 2016 11:59 pm

Hi all i have idea for what need "Faith and Wisdom"

-"Faith and Wisdom"+ Defense for witchcraft ("Faith and Wisdom"-200=+9%) to not work witchcraft to this charackter max chance defense to 90% (4000 "Faith and Wisdom")
-"Perennial Philosophy" +% chance to used witchcraft to charackter
-Witchcraft scent 24h to TBC
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Re: The time balanse to Dark and Light

Postby JohnCarver » Sat Jan 09, 2016 3:54 am

It already works this way to a point. The effect of a which curse is already a metric between the difference of her perp, her victims F&W among other factors.
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Re: The time balanse to Dark and Light

Postby Taipion » Sat Jan 09, 2016 4:21 am

JohnCarver wrote:It already works this way to a point. The effect of a which curse is already a metric between the difference of her perp, her victims F&W among other factors.


So, having (really) lucky actually has a purpose? ¦]
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Re: The time balanse to Dark and Light

Postby ALTaZAR1 » Sat Jan 09, 2016 2:17 pm

JohnCarver wrote:It already works this way to a point. The effect of a which curse is already a metric between the difference of her perp, her victims F&W among other factors.


Meybe add Night and Day for all world Salem and delete Drain for darkness. Spawn Darkness animal to Image
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Re: The time balanse to Dark and Light

Postby DarkNacht » Sat Jan 09, 2016 10:38 pm

Current Darkness system is better than day/night.
If we really want a Darkness/Light cycle it should just increase/reduce the strength of Darkness based on the time of day.
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Re: The time balanse to Dark and Light

Postby Nikixos » Sat Jan 09, 2016 11:02 pm

Man the game looks freaking awesome at night, i don't know why jc or marp can't figure something to add it. A survival without day night cycle doesn't feel like a survival.

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Re: The time balanse to Dark and Light

Postby matan002 » Tue Jan 12, 2016 10:20 am

DarkNacht wrote:Current Darkness system is better than day/night.
If we really want a Darkness/Light cycle it should just increase/reduce the strength of Darkness based on the time of day.

Or the darkness could be changed into a fog or something?
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Re: The time balanse to Dark and Light

Postby MaxPlanck » Wed Jan 13, 2016 7:08 pm

I'm sure one of the people working one of the custom clients could add an option to imitate a day/night cycle based on the timezone of the forums and adjust the brightness level accordingly without actually affecting the game or violating any rules.
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Re: The time balanse to Dark and Light

Postby Qiresea » Thu Jan 14, 2016 5:29 pm

outdoor lanterns for the witch's garden would be awesome :)
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