Stone Hedge reparation.

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Re: Stone Hedge reparation.

Postby belgear » Sun Jan 03, 2016 7:26 pm

A store tool that causes no splash when breaking walls would be the best rework imo. Also a stone wall taking stone to repair would be cool, too. For me the problem was never the mats the defender needed to repair but that I have the chance to stop them repairing.
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Re: Stone Hedge reparation.

Postby LOMS » Sun Jan 03, 2016 7:49 pm

belgear wrote:A store tool that causes no splash when breaking walls would be the best rework imo.


This can and would be abused.
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Re: Stone Hedge reparation.

Postby Taipion » Sun Jan 03, 2016 8:24 pm

LOMS wrote:
belgear wrote:A store tool that causes no splash when breaking walls would be the best rework imo.


This can and would be abused.


Not if it's implemented right, but that might be difficult depending on how the system currently works.

Such a tool would only benefit a defender, and therefore the abuse would only be, if someone attacks and you use it to remove a tile without splash to then rebuild it for a fraction of the repair cost and time.

Set a value that determines if the wall will splash (if the wall is old enough).
[a]: If the wall takes damage from any other source than this tool => splash on.
[b]: If the wall segment is repaired to full => splash off. (until [a] strikes again)

Might very well be that there is another way to abuse this that I don't see right now, but otherwise that should be good.
Such a tool could even be faster at removing walls IF it is on your own claim, but that again might be even more difficult to code.
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Re: Stone Hedge reparation.

Postby riker88 » Sun Jan 03, 2016 11:48 pm

Agree, my solution is the best I think, a cool down timer is the best way to go.
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Re: Stone Hedge reparation.

Postby LOMS » Mon Jan 04, 2016 12:23 am

So you, guys, think that they really need a good solution for the problem? Ok, let's talk about it, but not too long.

I think best solution - allow quick and cheap repair of structures in case:
No TBF is active.
No damage was taken in last 12 hours.
Otherwise - repair is available as we have it now.

For active stage of raid, this will work exactly the same as it works at the moment.
This will allow people to "catch" pilgrims at the moment of base reconstruction (since recently splashed segments will be hardly repaired in next 12 hours).
And will allow to repair/rebuild walls with a reasonable amount of resources when no one is interested in the destruction.

Looks pretty balanced for me.
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Re: Stone Hedge reparation.

Postby Taipion » Mon Jan 04, 2016 12:31 am

LOMS wrote:So you, guys, think that they really need a good solution for the problem? Ok, let's talk about it, but not too long.

I think best solution - allow quick and cheap repair of structures in case:
No TBF is active.
No damage was taken in last 12 hours.
Otherwise - repair is available as we have it now.

For active stage of raid, this will work exactly the same as it works at the moment.
This will allow people to "catch" pilgrims at the moment of base reconstruction (since recently splashed segments will be hardly repaired in next 12 hours).
And will allow to repair/rebuild walls with a reasonable amount of resources when no one is interested in the destruction.

Looks pretty balanced for me.


I'd say 24h on the timer, also, you could just add a small auto-repair for walls on (payed) claims, like 1% per day if the last damage was more than 24h ago, sounds strange I know, but stuff also decays if it's off claim, and you pay for the claim so why not have some benefit through that.
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Re: Stone Hedge reparation.

Postby Flink » Mon Jan 04, 2016 3:26 am

Taipion wrote:
LOMS wrote:So you, guys, think that they really need a good solution for the problem? Ok, let's talk about it, but not too long.

I think best solution - allow quick and cheap repair of structures in case:
No TBF is active.
No damage was taken in last 12 hours.
Otherwise - repair is available as we have it now.

For active stage of raid, this will work exactly the same as it works at the moment.
This will allow people to "catch" pilgrims at the moment of base reconstruction (since recently splashed segments will be hardly repaired in next 12 hours).
And will allow to repair/rebuild walls with a reasonable amount of resources when no one is interested in the destruction.

Looks pretty balanced for me.


I'd say 24h on the timer, also, you could just add a small auto-repair for walls on (payed) claims, like 1% per day if the last damage was more than 24h ago, sounds strange I know, but stuff also decays if it's off claim, and you pay for the claim so why not have some benefit through that.


the benefit is to not let stuff decay also, it force other players to commit crime to intrude on your land. These are quite good benefits id say...
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Re: Stone Hedge reparation.

Postby jcwilk » Mon Jan 04, 2016 3:34 am

There's something to be said for simplicity too though... It's not too bad as is, splash doesn't kick in for a full week (or is it 2?) so you have that much time to decide whether you like it or not without suffering from splash. The only time it's somewhat excusable to have to redo your walls is if you were too drunk/stoned/tired and accidentally went one tile too far, but you have the full week to sober up and notice that :P

Besides, these aren't little temporary construction fences, they're solid walls durable enough to keep raiders at bay for hours/days... It's already overly generous that you don't have to deal with soak when it's on your claim.
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Re: Stone Hedge reparation.

Postby belgear » Mon Jan 04, 2016 10:44 pm

the reason the 12 hour thing would not be cool is because maybe I want to spend 40 hours taking a row of segments to the 75% mark because an individual pissed me off that much. They should have to suffer the repairing costs and effort. I could theoretically lose a "titan," they should have to repair at full cost. The only time it shouldn't cost a butt-load (of time) to repair is if they (the base owner or persons living in base) wanted to remove the wall themselves to make changes. Sure a person could abuse the tool, but giving a defender more ways to make defense interactive is a fine thing by me. (plus I can think of at least 2 ways to breach without it being a problem.)
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Re: Stone Hedge reparation.

Postby belgear » Mon Jan 04, 2016 10:48 pm

jcwilk wrote:There's something to be said for simplicity too though... It's not too bad as is, splash doesn't kick in for a full week (or is it 2?) so you have that much time to decide whether you like it or not without suffering from splash. The only time it's somewhat excusable to have to redo your walls is if you were too drunk/stoned/tired and accidentally went one tile too far, but you have the full week to sober up and notice that :P

Besides, these aren't little temporary construction fences, they're solid walls durable enough to keep raiders at bay for hours/days... It's already overly generous that you don't have to deal with soak when it's on your claim.

I disagree with you. I don't have time right now to spout why, but I will use this as a placeholder for my response.
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