grapefruitv wrote:Can I please create 3 1250 phlegm characters and trade them for a wall around my base?![]()
On a serious note the one problem with this wall I have is that steel takes lard. Lard is both chance and season based, which makes it a little bit too much to have 2 types of walls depending on it. I agree that a wall should be significantly harder to build than making a character capable of breaking it is, but steel is already tough enough to mass produce without taking lard into account, so can we please have something that would allow us to increase a chance of getting lard? Another expensive skill after viscera or H&H increasing a chance of getting a beaver tail with, let's say, a 90% chance at 1000?
xsarfax wrote:Lards are hard to get ? Man... if you are in darkness near lake in 1 hour you can get easy 100-200 lards ;P
Or just buy from other people ;P
Reviresco wrote:Heading out from Providence on a canoe curing Cold Snap, you can EASILY get 40-60 lards in an hour if you have over 100 biles and Viscera and bits. Hell, sail north or south for 30 minutes, killing every beaver in your path, then log out on land for a little while, then come back later and sail back toward Providence. You could then port back to your base.
grapefruitv wrote:xsarfax wrote:Lards are hard to get ? Man... if you are in darkness near lake in 1 hour you can get easy 100-200 lards ;P
Or just buy from other people ;P
Lard is not hard to get. Lard is frustratingly annoying and boring to get in mass quantities if you don't live in the right biome. No one is selling lard, and when people do it is gone pretty fast. 100-200/hour considering being chance based and time to respawn sounds like inappropriate exaggeration, I used to live in a place with water and marshland all around (not darkness though), an hour of hunting with viscera skill would get me 15-25 pieces of lard, considering spawn rates, hunting wishpooshes can not get you 100-200, if that was the case, market price for lard would be around 5 silver, not 30.
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