*New Defensive Siege Structure: Long-Range Mortar
While I like forcing y'all to explore things. I've decided to be a little generous with this implementation so that you get an idea of WHY YOU SHOULD HAVE THIS DEFENDING YOUR BASE. This is a long-range artillery structure which you can activate to launch objects over walls, buildings, and basically almost anywhere that you can see on your map you can lob something in that general direction. The duration of how long it takes for the bombs to reach their target is dependent on your Spark and Embers. So it is quite easy to see an incoming object launched from a 5 Sparks character and simply run outside of its radius. It is, however, much more difficult to dodge an object launched by a character with 1000 Sparks for example.
The effect of the MOrtar is dependent on what ammo you loaded it with AND what it actually lands on. Here are some highlights.
Anvils & Various metal objects Vs. Players cause the highest damage and highest amount of head trauma for new concussion effect(more on that later but concussion effects ruin a raiders ability to raid for several hours).
Herbpots vs. Players are also suprisingly effective.
Whittler Benches & other wooden objects Vs. Players does very little damage.
Metal Objects Vs. Trees is an easy way to deforest an area
*NOTE* This means that while this entire mechanic largely favours a defender. All mechanics meant to be largely defensive will find a way to become offensive as well. Your enemies will be able to lob bombs into your bases now and this means your tree groves, fruit tree groves, and whatever other beautiful trees you have will be at risk of death even if they don't break in. The 'solution' here is that players make an effort to keep their trees (and themselves) out of viewing distance from the outside of their walls OR push their claims out so that enemies may not easily build these artillery mortars directly outside their base.
P.S. The wood choppings that shard off from blown up trees cause shrapnel that extend the blast radius of said bomb even further if a player is in range of a tree that was exploded.
Any Object Vs. Trial By Fire & Trial By Combat:
Does Damage to it. Thus players can donut, and wall around their TbF and TbC's still. However, if a player can 'see' where that is then they can simply build a long-range artillery mortar and blow it to pieces (assuming the person who built it is not waiting for you to try and rushes and kills both you and your mortar).
New Wall Type
As your reach into the greater realms of gluttony increases, so we have been developing a new grade of wall to help keep the baddest of baddies at bay. It will function with the same wall mechanics currently in the game, it will just be one tier stronger.
In Conclusion,
Just about everything you can pick up in your base can now be loaded into a mortar and blasted at your aggressors. If you are going to go down with the ship anyway, might as well go out with a blast
![Smile :)](./images/smilies/icon_e_smile.gif)