Frotted wrote:Beyond the possibility of getting animals into Providence quicker at which point they can be stolen, diseased, die, etc... just as they are on Popham- I have not had ANY inclination to attempt it at all.
This, IMO, is the sweetest part of Popham. It's exciting that the existence of animals in Providence may be directly dependent on the actions of players and that there's little incentive except for swaying the outcome of animals overall. If the witch wins then maybe the witch gets animals, maybe the witch just kills the animals they get if they get them at all, maybe no one gets animals at all until the next expedition, heck maybe they scrap the code and nobody gets animals ever as a punishment for failing the expedition and they never bother implementing the other more useful food items based on animals.
They've done a lot to make the game easier and more approachable to new players, I think it's totally reasonable to include some focus on meta features like this that are only relevant to large groups or dedicated individuals which have little to no effect on new players. It's something to look forward to when you know that gaining political influence and/or individual skill/knowledge can eventually lead to changing the direction of the game in a very concrete way.