BM madness, an idea

Forum for suggesting changes to Salem.

BM madness, an idea

Postby Taipion » Sat Nov 21, 2015 8:30 pm

You know, you get +2 madness while being online when a BM occurs, which is kinda bad because it is hard to even keep track of when that could happen.

Now, on the other hand, we don't get anything when its gone ...why?

Idea:

1.) If a char is online at the end of a BM, that char gets -2 madness. (likely high remaining insanity though)
Would give some incentive to stay online during a BM and maybe lead to more deaths, but so what...^^

2.) If a char is online at the end of a BM, and in the church in providence, and praying there (heard that makes a BM end sooner), then you get -2 madness and insanity set to zero, or -3 madness or whatever...
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
Taipion
 
Posts: 2662
Joined: Fri Mar 08, 2013 4:12 pm

Re: BM madness, an idea

Postby Dallane » Sat Nov 21, 2015 8:35 pm

Taipion wrote:1.) If a char is online at the end of a BM, that char gets -2 madness. (likely high remaining insanity though)


anytime you lose madness you insanity will stay the same unless you do something to reduce it
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: BM madness, an idea

Postby Taipion » Sat Nov 21, 2015 8:40 pm

Dallane wrote:
Taipion wrote:1.) If a char is online at the end of a BM, that char gets -2 madness. (likely high remaining insanity though)


anytime you lose madness you insanity will stay the same unless you do something to reduce it


1.) I said this intentionally, meaning, to encourage people to not just stand afk in their pilgrims hovel and wait for the BM end, counting daisys once an hour, it should be set to a high ammount.

2.) When reducing madness with a teddy, it can happen that you go to bed with zero insanity and x madness lvls, wake up with x-1 madness, but will regain it within a few minutes if you dont reduce insanity, therfore what you said would be wrong. (Here I need to note, I never experienced that myself, but heard it repeatedly from friends.)
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
Taipion
 
Posts: 2662
Joined: Fri Mar 08, 2013 4:12 pm

Re: BM madness, an idea

Postby Dallane » Sat Nov 21, 2015 8:52 pm

Taipion wrote:
Dallane wrote:
Taipion wrote:1.) If a char is online at the end of a BM, that char gets -2 madness. (likely high remaining insanity though)


anytime you lose madness you insanity will stay the same unless you do something to reduce it


1.) I said this intentionally, meaning, to encourage people to not just stand afk in their pilgrims hovel and wait for the BM end, counting daisys once an hour, it should be set to a high ammount.

2.) When reducing madness with a teddy, it can happen that you go to bed with zero insanity and x madness lvls, wake up with x-1 madness, but will regain it within a few minutes if you dont reduce insanity, therfore what you said would be wrong. (Here I need to note, I never experienced that myself, but heard it repeatedly from friends.)


1. So you want to change how madness and insanity work, you should of clarified that

2. I also heard if you circle around you bed 3 times and eat a cooked turkey you are immune to madness for 3 days(Here I need to note, I never experienced that myself, but heard it repeatedly from cleaty.)
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: BM madness, an idea

Postby Taipion » Sat Nov 21, 2015 9:07 pm

Dallane wrote:1. So you want to change how madness and insanity work, you should of clarified that

I did not say that, please don't pretend I did.

Dallane wrote:2.

Seriously, do you have nothing to do?
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
Taipion
 
Posts: 2662
Joined: Fri Mar 08, 2013 4:12 pm

Re: BM madness, an idea

Postby Darwoth » Sat Nov 21, 2015 10:59 pm

a bloodmoon is supposed to be "scary" and this would completely nullify the point of gaining insanity to begin with when they happen.
Image
User avatar
Darwoth
 
Posts: 8035
Joined: Sun Aug 12, 2012 5:11 pm
Location: Everywhere

Re: BM madness, an idea

Postby Taipion » Sun Nov 22, 2015 1:25 am

Darwoth wrote:a bloodmoon is supposed to be "scary" and this would completely nullify the point of gaining insanity to begin with when they happen.


Yea, sure, and encouraging people to see the end of it makes no sense and does not actually put them in danger for a reward. -.-

Seriously, BM madness is one of the most random and pointless things in this game, let alone for the fact that is is highly random if you "get" it or not.
Putting up something to balance it, and also putting in some risk, is about the 2nd best you can do here, right after removing it.
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
Taipion
 
Posts: 2662
Joined: Fri Mar 08, 2013 4:12 pm

Re: BM madness, an idea

Postby MaxPlanck » Sun Nov 22, 2015 1:38 am

Or they could make it so a Bloodmoon takes 5-10 minutes to activate while giving small hints and signs that its coming instead of, "BOOM" Heres the bloodmoon, enjoy.
User avatar
MaxPlanck
Customer
 
Posts: 992
Joined: Fri May 17, 2013 3:20 pm

Re: BM madness, an idea

Postby Taipion » Sun Nov 22, 2015 1:49 am

MaxPlanck wrote:Or they could make it so a Bloodmoon takes 5-10 minutes to activate while giving small hints and signs that its coming instead of, "BOOM" Heres the bloodmoon, enjoy.

That would be too easy.
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
Taipion
 
Posts: 2662
Joined: Fri Mar 08, 2013 4:12 pm

Re: BM madness, an idea

Postby Dallane » Sun Nov 22, 2015 1:54 am

Taipion wrote:
Dallane wrote:1. So you want to change how madness and insanity work, you should of clarified that

I did not say that, please don't pretend I did.

Dallane wrote:2.

Seriously, do you have nothing to do?


1. you did

2. just showing how retarded you are being by believing and then posting something you have no idea about.

Taipion wrote:
Darwoth wrote:a bloodmoon is supposed to be "scary" and this would completely nullify the point of gaining insanity to begin with when they happen.


Yea, sure, and encouraging people to see the end of it makes no sense and does not actually put them in danger for a reward. -.-

Seriously, BM madness is one of the most random and pointless things in this game, let alone for the fact that is is highly random if you "get" it or not.
Putting up something to balance it, and also putting in some risk, is about the 2nd best you can do here, right after removing it.


Just because you don't understand BM doesn't mean it's pointless. There are many reasons for everyone to benefit from BMs. I think BMs can be predicted. If we had someone recording that data in a calendar I'm sure we would have some great info on it.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Next

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 5 guests