Procedurally generated maps

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Re: Procedurally generated maps

Postby Dallane » Sat Nov 14, 2015 6:50 pm

sMartins wrote:I know that HnH map is endless...no invisible wall from what i know...it's like minecraft.


Wrong
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Procedurally generated maps

Postby thedarklore » Sat Nov 14, 2015 7:18 pm

sMartins wrote:I know that HnH map is endless...no invisible wall from what i know...it's like minecraft.
I know also a mod is not possible, i meant another map with different game mode, like popham.
Another new map more focused on the survival skills, more hard to survive when travel, more wild animals that kill you and a procedurally generated map....in my opinion would be really nice, maybe where you need to eat and drink, to not starve....i mean a survival mode on Salem...would be very nice. Sorry for the english, it's not my first language.

Lol minecraft isn't endless... There is some limit of how big map can be (I think it's 64 000 000 x 64 000 000 or 1000 times more i don't remember)

EDIT:
"While the map is infinite, [url]the number of blocks the player may walk on is limited[/url]. The map contains a world border at +/- 30,000,000 x/z. The world border is an animated wall of blue stripes. As you get near it, the edges of your screen turn red, and you can not go past it. There is nothing past 16 blocks after the wall, just emptiness."
Well indeed it's "unlimited" but there are some java limits and hardware so yeah...
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Re: Procedurally generated maps

Postby sMartins » Sat Nov 14, 2015 8:38 pm

I cannot understand, minecraft and HnH have not endless map?? Can you explain me better....I thought procedurally generated map is an endless one..I never saw someone who reached the limit.....here on Salem, after traveliing a bit i reached quickly the mountains, only a coincidents??

P.S. I google it and i saw the end of the map....wow, i always thought it has no end....so how big is the Salem map in comparison with HnH or Minecraft??
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Re: Procedurally generated maps

Postby Dallane » Sat Nov 14, 2015 8:49 pm

sMartins wrote:I cannot understand, minecraft and HnH have not endless map?? Can you explain me better....I thought procedurally generated map is an endless one..I never saw someone who reached the limit.....here on Salem, after traveliing a bit i reached quickly the mountains, only a coincidents??

P.S. I google it and i saw the end of the map....wow, i always thought it has no end....so how big is the Salem map in comparison with HnH or Minecraft??


You should read what I said earlier about hnh map. Last I heard it takes around 24hours to move across it.
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Re: Procedurally generated maps

Postby Nikixos » Sat Nov 14, 2015 8:58 pm

sMartins wrote:after traveliing a bit i reached quickly the mountains only a coincidents??


Have you even taken a look at Salem map, it's like 24 hours by walking...
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Re: Procedurally generated maps

Postby sMartins » Sat Nov 14, 2015 9:06 pm

Oh, i understand now...the maps are pretty the same...i have been unlucky to find so quikly the mountains, and i thought it was the end of the world....instead is not. Thx
Take a look at this, curiosity:
http://hnh.feonfun.com/
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Re: Procedurally generated maps

Postby MagicManICT » Wed Nov 18, 2015 1:19 am

sMartins wrote:I cannot understand, minecraft and HnH have not endless map?? Can you explain me better....I thought procedurally generated map is an endless one..I never saw someone who reached the limit.....


"Procedurally generated" means that it uses an algorithm designed by the programmer to create pseudo-random maps. Various means of doing this exist from the purely random (dwarf fortress, etc) to games like diablo and spelunky that use sets of hand created maps and then piece together or randomly change features on those maps.

In theory, yeah, they could be unlimited and generated on the fly. In reality, you only have so much memory and storage space for that map, so you have to set limits, somewhere.
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Re: Procedurally generated maps

Postby Flink » Fri Nov 20, 2015 3:52 am

MagicManICT wrote:
sMartins wrote:I cannot understand, minecraft and HnH have not endless map?? Can you explain me better....I thought procedurally generated map is an endless one..I never saw someone who reached the limit.....


"Procedurally generated" means that it uses an algorithm designed by the programmer to create pseudo-random maps. Various means of doing this exist from the purely random (dwarf fortress, etc) to games like diablo and spelunky that use sets of hand created maps and then piece together or randomly change features on those maps.

In theory, yeah, they could be unlimited and generated on the fly. In reality, you only have so much memory and storage space for that map, so you have to set limits, somewhere.



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Re: Procedurally generated maps

Postby sMartins » Sat Nov 21, 2015 4:47 pm

Flink wrote:can it be over the rainbow?


=D
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Re: Procedurally generated maps

Postby RainbowMoostache » Sat Nov 21, 2015 4:51 pm

Flink wrote:
MagicManICT wrote:
sMartins wrote:I cannot understand, minecraft and HnH have not endless map?? Can you explain me better....I thought procedurally generated map is an endless one..I never saw someone who reached the limit.....


"Procedurally generated" means that it uses an algorithm designed by the programmer to create pseudo-random maps. Various means of doing this exist from the purely random (dwarf fortress, etc) to games like diablo and spelunky that use sets of hand created maps and then piece together or randomly change features on those maps.

In theory, yeah, they could be unlimited and generated on the fly. In reality, you only have so much memory and storage space for that map, so you have to set limits, somewhere.



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