Popham the joke...and Vets on Providence Bored *****?

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Re: Popham the joke...and Vets on Providence Bored *****?

Postby belgear » Sun Nov 15, 2015 5:35 am

People like instant gratification
Salem is a game for those that like the process, or that like the reward so much that the process is worth it.

and TBH raiding is still around
It is just more time consuming and yields "less" reward.

My main problem with the game is that the way you are wanted to play is with more people
my problem with that is that other people are mostly a liability

"This game isn't interesting because there aren't enough people to make it interesting."
Guess what, bud, it takes a special kind of person to play and enjoy Salem and that is definitely not the fault of the consumer.
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Re: Popham the joke...and Vets on Providence Bored *****?

Postby DisguisedFace » Sun Nov 15, 2015 5:53 am

ToorimaKun wrote:
DisguisedFace wrote:How many towns of 30 or more people are there?


i rarely play as a hermit... and when i do it is because every one else in the already established village has quit.
no matter how many people are in your village it doesn't change the fact you gain a madness level every 4 hours.

The 4 hour madness thing is a ridiculous thing for you to say. There was already a 700 page thread of this. Over 80% of the time I play, I play for 4 to 12 hours at a time on my main. Not counting my first 3 days of Salem, I have never gained a madness level on my main character. This is your problem, not a Salem problem.

ToorimaKun wrote:also most the people i know that have gripped about the game becoming a chore are in villages or are a witch main that has played as long or longer then i have....

Like what? I can't think of anything that makes you stay online for more than 10 minutes. Making a single wrought iron bar. Anything else you can practically login and log off. Don't come at me with "It takes 1 hour to harvest and plant 70 cotton fields, or crime debuff is two hours." The game doesn't make you do these things. I don't know anything about new animals, but if you have to check a cow every four hours, then you do it at 12:00 and your village mate does it at 16:00. What is a chore to you? A village of 4 doesn't need a barn with 30 animals, 5 turkey coops, 70 cotton fields, 250 gardening pots to survive. These are choices they made to live beyond their means, and it will require effort beyond normal to upkeep. I repeat, What is a chore to you?

belgear wrote:My main problem with the game is that the way you are wanted to play is with more people
my problem with that is that other people are mostly a liability

I believe this to be it as well. The "people are mostly a liability" part is the hard part, but it is no outlier though. A group capabilities in this aspect are probably the reasons why humans dominate the earth, and why certain cultures have dominated other cultures throughout time. Possibly the only difference between Salem and real life is that in Salem we can't make fully automated offspring who are inclined to obey and think like us.

EDIT: Oh and another thing, I'm not sure if I'm reading you right, but I take you as a player who, by yourself and with your group, wants to be self-sufficient and most likely form that self-sufficiency in a Marxist-like manner in which every member has equal rights to each and every good that is produced by the group? If that is the case, don't you think that will build strength within your own group and withhold available goods to the newer Salem player. If you don't understand how it would hurt a new player, a theoretical example is something like trading Advanced Cooking glutton food to new players in return for pig iron that you can make into wrought or blistersteel for self-defense. Perhaps, self-sufficiency should not be encouraged, rather encourage specialization and an interconnected market transfer of goods between a wider range of independent Salem players. Maybe, I'm not so sure how either of these would play out. I don't see a Trade Wind thread represented by you.
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Re: Popham the joke...and Vets on Providence Bored *****?

Postby belgear » Sun Nov 15, 2015 7:43 am

DisguisedFace wrote:I believe this to be it as well. The "people are mostly a liability" part is the hard part, but it is no outlier though. A group capabilities in this aspect are probably the reasons why humans dominate the earth, and why certain cultures have dominated other cultures throughout time. Possibly the only difference between Salem and real life is that in Salem we can't make fully automated offspring who are inclined to obey and think like us.

EDIT: Oh and another thing, I'm not sure if I'm reading you right, but I take you as a player who, by yourself and with your group, wants to be self-sufficient and most likely form that self-sufficiency in a Marxist-like manner in which every member has equal rights to each and every good that is produced by the group? If that is the case, don't you think that will build strength within your own group and withhold available goods to the newer Salem player. If you don't understand how it would hurt a new player, a theoretical example is something like trading Advanced Cooking glutton food to new players in return for pig iron that you can make into wrought or blistersteel for self-defense. Perhaps, self-sufficiency should not be encouraged, rather encourage specialization and an interconnected market transfer of goods between a wider range of independent Salem players. Maybe, I'm not so sure how either of these would play out. I don't see a Trade Wind thread represented by you.
I do have a trade thread, but I do not really use it. The group I am with operates differently than most other groups and I am not at liberty to discuss it.
People are a liability because everyone has their own priorities at heart.
specialization isn't good because of it's reliance on other people to make the game enjoyable
If you have to have 30 people to be able to have fun but there are only 10 and no potential prospects then you are prob going to get bored and frustrated.
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Re: Popham the joke...and Vets on Providence Bored *****?

Postby DisguisedFace » Sun Nov 15, 2015 8:11 am

Sorry, I meant for the EDIT part to be directed at Toorima. It seems that if Devs solve all of his stated issues with the game, it will make the game less chore-like/more fun for him. This has nothing to do with the success of the game. He will undoubtedly respond with, "all my former townmates who left the game said the same thing that I am saying." So what was the goal of Toorima and his townmates in Salem? Too chore-like sounds to me like they wanted to build and have control over a larger and larger amount of production of goods over time. The way to do this is not to fiddle with the physical properties of the world. You do this by building a larger base of resources capable of producing said goods. One resource is more townmates. Kinda like Shell Oil or East India Trading Company did by hiring employees who get a piece of the group's product(profit) while they are elsewhere also collecting product(profit). You don't have to design yourself like Shell Oil, but certainly there is more than way to solve the problems that Toorima has stated. I'm just telling you the way that people solved this problem in real life when their farm property got too big for them to tend to all by themselves. If that's too hard or you fail at it, it doesn't mean that it doesn't work.
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Re: Popham the joke...and Vets on Providence Bored *****?

Postby Tulgarath » Sun Nov 15, 2015 8:28 am

You gain a madness level every 4 hours if you are AFK. If you train absolutly NOTHING then you will gain one every 4 hours on the dot, I don't actively keep things in my bag to periodically train just to combat madness.. I just train as I play and can play a good 12 hours plus in a given day and not gain one level.

The only hard part is if you for some reason get madness BEFORE you have the means to use a hookah or teddy bear, then its a major concern, because whatever you were doing to get madness is going to kill you, and most likely you aren't going to change, just ***** on the forums about how unfair it is.

Afking to ***** on the forums is probably how you are getting the madness in the first place lol
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Re: Popham the joke...and Vets on Providence Bored *****?

Postby Nikixos » Sun Nov 15, 2015 4:10 pm

Madness isn't a problem anymore and who thinks it is should play the game again because the only reason madness was bad was because your tools could be broken but now that's very rare and anyone can play with high madness level. I have mined multiple times since the last madness patch with madness level 4 and Steel pickaxe. It never broke.

Stop complaining about madness unless you are a crying ***** kia.

If a noob gets to madness level 8 he can just buy 4 tobacco. Even tier 1 will lower a madness level per use. Jesus, stop complaining about mechanics you don't understand because you are too lazy to actually experiment.
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Re: Popham the joke...and Vets on Providence Bored *****?

Postby er-queent8r » Sun Nov 15, 2015 4:23 pm

Frotted wrote:Everyday I look at server status... Providence is ~15-20% and the expedition server is <2%

JC.../Dev...have you taken note?

The server you intended to be under a year... is likely to exist for the next 10 years. That so called ark requirements didn't encourage folks to play...quite the opposite.

But then what happened to folks on Providence. They are so ***** bored they contemplate raiding towns with nothing to offer... their only goal seemingly to drive off what little playership you have!

It's like the whole game has hit a rut... mostly created by you... and for no other reason that your personal amusement???? say it isn't so.

I LOVE your game; but it won't survive this kind of stupidity. Let's wait until someone writes the FCC... this game doesn't deserve bandwidth... it deserves someone peronal server and no more...ever again.

IP addresses are getting scarce...why waste it on someone's personal POS., indie game that will never grow, never be anything more than somebody's morbid wet dream of a game/experiment?!


Don't dismiss this- quite likley if population stays as it is... there's needs...and there's reality.. and this game just doesn't measure up... at all. I'm looking at is.,.. bet your **** someone else with less brains and more clearance is too!


The only think I have noticed is that since Frakked has been back the population has dropped.
pietin1 wrote:this was for JC only not his ass lickers.

Proud to be a JC ass licker!
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Re: Popham the joke...and Vets on Providence Bored *****?

Postby ToorimaKun » Sun Nov 15, 2015 4:59 pm

belgear wrote:People like instant gratification
Salem is a game for those that like the process, or that like the reward so much that the process is worth it.


for the most part i agree that that is what our world has come to...
but i know a lot of people that have played salem for years and have recently quit because of recent patches..... i don't think that this is their problem.

DisguisedFace wrote:The 4 hour madness thing is a ridiculous thing for you to say.

with out doing the CHORES to reduce insanity you gain a madness level every 4 hours.... it is a FACT.
if you do the CHORES forced on you then you wont gain a madness level... but if you don't then you WILL gain a madness level every 4 hours.
*i rarely gain a madness level my self... but it is because of the FORCED CHORES i do to prevent it*

DisguisedFace wrote:These are choices they made to live beyond their means, and it will require effort beyond normal to upkeep.

other then the turkeys those are all things you can do at your OWN time..... if i don't feel like replanting my fields for 2 weeks i don't have to.
the CHORE part of the game comes in with the insanity/madness patch.... you HAVE to do one of the things that reduce insanity every 4 hours.... this is what people are talking about CHORES...

you could throw up a village bell and never pay it if you want.... a really bad idea..... but if no one ever raids you then you wont get punished for it.
if you already used your hooka time today and smoked all your tobacco then you are pretty much forced to logout for the day with your teddy equipped in order to get rid of your madness level.

DisguisedFace wrote:I'm not sure if I'm reading you right, but I take you as a player who, by yourself and with your group, wants to be self-sufficient and most likely form that self-sufficiency in a Marxist-like manner in which every member has equal rights to each and every good that is produced by the group?


not sure if this is for me or bel...
but this is actually one of the things i don't like about this new map.... so many bioms so close to each other.
in the old server (at least the one i played on) bioms were a lot bigger and you were lucky to have 3 bioms with in a short distance of your village.
this the addition of all the new x7s and x10s it would be a lot better to have bioms spread out more to encourage more trading of these items and other biom spisific items like turtles, thorn bush flowers, honeysuckles for potions and so on.

Nikixos wrote:Stop complaining about madness unless you are a crying ***** kia.

while the mechanic has had some improvement made to it last patch...
a lot of people will not rejoin the game as long as madness is present....
one of the noobies i took in seems to have quit because of madness... he would only get rid of madness with hooka because "he is a grown man and wont sleep with a teddybear"... and because darwoth raided my last village i do not have tabaco production going any more since i am starting a new village.
If you guys have questions about radar find me on steam, KiaKun.
sorry for the very late replies.... everyone i played salem with quit... and all my villages have been raided.
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Re: Popham the joke...and Vets on Providence Bored *****?

Postby Nikixos » Sun Nov 15, 2015 6:24 pm

Madness won't be taken away because we need it to kill criminals in the stocks and make it hard for people to keep their criminals online forever to avoid being punished, that is what you seem to miss. The noob you mentioned would have quit the game anyways, you have no idea how many stupid people go around leaving waste scents unprotected because they just want to die.
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Re: Popham the joke...and Vets on Providence Bored *****?

Postby Dallane » Sun Nov 15, 2015 6:36 pm

Nikixos wrote:Madness won't be taken away because we need it to kill criminals in the stocks and make it hard for people to keep their criminals online forever to avoid being punished, that is what you seem to miss.


Madness doesnt keep people from staying online
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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