If you are bored, you need to look to yourself. ..sandbox means do it your damn self.
As far as popham. It does allow for faster progression IF you use the correct statues.
What should have been done is not necessaries a speed up, but a limit to technologies. No walls over stone and maybe not spawning granite for the first month. Make the threat more real...everyone loved the beginning ( probably different reasons) , but for us it was the eminent threat.
Once walls went up though, numbers dropped. ..threat perception diminished and people drifted back to Providence at the thought of rerolling minus purity. ..why REGRIND purity just to have it wiped. For animals? And witches? They weren't out yet, and widely unknown when numbers dropped (perceived numbers dropped).
This COINCIDED with a decrease in Dev events and activity (visible activity) which made those online stay in their bases and less visibility in town.
I enjoy Popham, but I think more would if the expedition became a fat paced higher risk server. It might turn into an alt factory, because death is more rampant. But many more would enjoy it. Some would quit because of too much loss, but they already did. At least the next one would be more active.
I honestly think am object based map with Salem mechanics could be fun as hell. Build an npc base somewhere on the map we all attempt to raid, lot and cart loot of the map. I'm sure too mainstream, but I could imagine scenarios that make for great memories. Pursuing people pulling carts on horseback etc. Still alot of potential on expeditions.