Removing Trial by Combat

Forum for suggesting changes to Salem.

Re: Removing Trial by Combat

Postby Goodman12 » Wed Nov 11, 2015 2:35 am

Taipion wrote:Let's throw another one in here:
- remove MMori (remove from the game, completely, giver owners a shop credit in exchange + remove from the shop ofc)
- increase requirements for murder (cain & abel) to 300 all/most proficiencies like it is for the carrying skills (collector, packrat, hoarder)

Also:
- raise requirements for other "crimes" in the same way according to how high/serious they are

The basic idea is to not simply put a blocker in between you and crime, but set requirements that a normally developed char of that level (read: not cheap alt) should either have anyway or should be able to get without too much effort.



Only then start to rework the crime system, and maybe we see less alts and more thrill.

Are you retarded?
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Re: Removing Trial by Combat

Postby Darwoth » Wed Nov 11, 2015 2:48 am

as usual the ideas forum turns into a bunch of retards drooling all over one another bloviating their "great ideas" about **** they know absolutely nothing about.
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Re: Removing Trial by Combat

Postby Dallane » Wed Nov 11, 2015 3:42 am

Darwoth wrote:as usual the ideas forum turns into a bunch of retards drooling all over one another bloviating their "great ideas" about **** they know absolutely nothing about.
Please click this link for a better salem forum experience

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Re: Removing Trial by Combat

Postby TotalyMeow » Wed Nov 11, 2015 4:52 am

Taipion wrote:Let's throw another one in here:
- remove MMori (remove from the game, completely, giver owners a shop credit in exchange + remove from the shop ofc)
- increase requirements for murder (cain & abel) to 300 all/most proficiencies like it is for the carrying skills (collector, packrat, hoarder)

Also:
- raise requirements for other "crimes" in the same way according to how high/serious they are

The basic idea is to not simply put a blocker in between you and crime, but set requirements that a normally developed char of that level (read: not cheap alt) should either have anyway or should be able to get without too much effort.



Only then start to rework the crime system, and maybe we see less alts and more thrill.


Why?

The setup for getting murder the long way is already anti-alt. Raiding too is anti-alt, for the most part, since anyone with a halfway decent base is going to force a raider to have a very well-developed character to raid it with. There is no need to change the way Murder is acquired.

And as for the MMori, if someone absolutely needs to murder someone so that they are willing to spend real money to do it, we want them to be able to. This isn't silver we're talking about here, $8.00 isn't so cheap that people are going to spam buy it.
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Re: Removing Trial by Combat

Postby Feone » Wed Nov 11, 2015 7:46 am

As a hermit player I simply hope the system won't go back to the point where murdering any hermit/newbie is quick, easy and completely void of risk for established groups. Provided said hermit built defenses proportional to their development.


Kralith wrote:I think too, that it is not a good idea to saving newbies or harmless player from that crimesystem in a special way.

For the record, I did not mean that they should be saved from it. Nor should they in any way be immune to attack.

TotalyMeow wrote:I also don't see how it could possibly be implemented.

Yea I can see how implementation would be difficult.

Darwoth wrote:as usual the ideas forum turns into a bunch of retards drooling all over one another bloviating their "great ideas" about **** they know absolutely nothing about.

You have an unusual obsession with retards and drooling. Also, does anyone posting on here really think their ideas will be implemented? Other than perhaps a dev taking a liking to or getting some inspiration from the occasional detail every now and then?
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Re: Removing Trial by Combat

Postby Darwoth » Wed Nov 11, 2015 7:58 am

Feone wrote:You have an unusual obsession with retards and drooling. Also, does anyone posting on here really think their ideas will be implemented? Other than perhaps a dev taking a liking to or getting some inspiration from the occasional detail every now and then?



the fact that the vast majority of garbage that gets posted on this forum is stupid and me in turn saying so does not equate to an obsession, it means that you and 20 others have spouted off more nonsense like usual and someone needed to point out said fact.

and yes, a great many ideas have been taken from the playerbase. just not the segment that makes threads like this without knowing what their talking about :lol: :lol:
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Re: Removing Trial by Combat

Postby Feone » Wed Nov 11, 2015 8:16 am

Darwoth wrote:the fact that the vast majority of garbage that gets posted on this forum is stupid and me in turn saying so does not equate to an obsession, it means that you and 20 others have spouted off more nonsense like usual and someone needed to point out said fact.

and yes, a great many ideas have been taken from the playerbase. just not the segment that makes threads like this without knowing what their talking about :lol: :lol:


Bloviating about our great ideas is somewhat fun, if some of it leads to an improvement on Salem that's just a bonus. Besides not all of us nonsense spouting retards do so pretending we are omniscient.

Obviously the suggestions have been used, but other than small idea thread grade suggestions I can't think of anything implemented as suggested.
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Re: Removing Trial by Combat

Postby Judaism » Wed Nov 11, 2015 10:19 am

The lock function indeed is the only fair thing of the TBC. Criminals do have to fairly pay for their crimes now, they either get stocked with a bile-loss & madness gain, or they will have to deal with a constant madness gain. the concept of the TBC was not extremely bad, but with building structures/towns/pclaims around it made it pretty stupid and should had changed the first week of implementation. (This was instantly proven the first day of release)
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Re: Removing Trial by Combat

Postby TotalyMeow » Wed Nov 11, 2015 3:33 pm

Feone wrote:I can't think of anything implemented as suggested.


Orchard/Bees, off the top of my head. Of course, any very large system like that is going to look different in many details once implemented, but that's inevitable due to what ends up working and what doesn't with regard to coding it, plus the fact that John or someone will always have ideas of their own while working systems out. Overall, I know we've taken quite a few player suggested systems and added them in in almost-complete form. Um...now I've been thinking about it: Insanity/madness, tickling, lassoing, encumbrance inventory, all originally player suggestions from recent months and mostly implemented as suggested.
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Re: Removing Trial by Combat

Postby Tulgarath » Wed Nov 11, 2015 3:40 pm

TBC/waste claims shouldn't be allowed on claimed land. To defend you should not be forced to leave more scents. Silly idea to become a criminal to defend against vigilantes. It should encourage an interaction, actual combat not summoning offline players or getting more scents.
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